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Yorion Sultai Surveil

Maindeck

Creature 3 Cavalier of Thorns Cavalier of Thorns 2 Agent of Treachery Agent of Treachery 4 Uro, Titan of Nature's Wrath Uro, Titan of Nature's Wrath Instant & Sorceries 4 Growth Spiral Growth Spiral 1 Emergent Ultimatum Emergent Ultimatum 2 Extinction Event Extinction Event 1 Casualties of War Casualties of War Land 2 Swamp Swamp 6 Forest Forest 4 Island Island 3 Watery Grave Watery Grave 4 Breeding Pool Breeding Pool 3 Overgrown Tomb Overgrown Tomb 2 Temple of Deceit Temple of Deceit 3 Temple of Malady Temple of Malady
4 Temple of Mystery Temple of Mystery 4 Fabled Passage Fabled Passage 1 Castle Vantress Castle Vantress 1 Zagoth Triome Zagoth Triome Other 3 Disinformation Campaign 2 Discovery//Dispersal 2 Sinister Sabotage 2 Thought Erasure 2 Dream Eater 3 Vraska, Golgari Queen 1 Mission Briefing 3 Omen of the Sea Omen of the Sea 1 Doom Whisperer 1 Shark Typhoon Shark Typhoon 4 Thoughtbound Phantasm 2 Titans' Nest Titans' Nest

Sideboard

2 Aether Gust Aether Gust
2 Mystical Dispute Mystical Dispute
1 Negate Negate
2 Noxious Grasp Noxious Grasp
2 Narset, Parter of Veils Narset, Parter of Veils
1 Ashiok, Dream Render Ashiok, Dream Render
2 Unmoored Ego
1 Cry of the Carnarium Cry of the Carnarium
1 Extinction Event Extinction Event
1 Yorion, Sky Nomad Yorion, Sky Nomad

Top8

Název decklistu Autor
Yorion Sultai Surveil

Overgrown Tomb

Watery Grave

Cry of the Carnarium

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Narset, Parter of Veils

Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Casualties of War

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

Ashiok, Dream Render

Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

Aether Gust

Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.

Agent of Treachery

When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Negate

Counter target noncreature spell.

Noxious Grasp

Destroy target creature or planeswalker that's green or white. You gain 1 life.

Cavalier of Thorns

Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

Temple of Malady

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.

Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Mystical Dispute

This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.

Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.

Omen of the Sea

Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.

Uro, Titan of Nature's Wrath

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {U} or {B}.

Shark Typhoon

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

Extinction Event

Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)

Emergent Ultimatum

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Titans' Nest

At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Exile a card from your graveyard: Add {C}. Spend this mana only to cast a colored spell without {X} in its mana cost.

Yorion, Sky Nomad

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may cast it once from outside the game.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Ultimátní karty z Ravnica bloku

10.06.2025 11:46 – indian

Ahoj, super článek z mé oblíbené série. Ravnica mě bavila v době vydání a mám ji rád dodnes. Na constructor i na limited to byl prima...

všechny komentáře

Projekt Tazri Party "pool" EDH

10.06.2025 08:46 – VepřoKnedloKapusta

Ďakujem, hej ono aj to je cieľom často pri stole ukázať nejaké bangre minulosti. A hlavne je to sranda :)

všechny komentáře

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

všechny komentáře

Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

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Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

všechny komentáře

Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

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