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Decklisty

Decklisty Vše

Sterling Grove

Maindeck

Creature 4 Argothian Enchantress Argothian Enchantress Instant & Sorceries 2 Replenish Replenish Land 4 Windswept Heath Windswept Heath 3 Savannah Savannah 1 Bayou Bayou 1 Taiga Taiga 1 Scrubland Scrubland 7 Forest Forest 3 Plains Plains 2 Serra's Sanctum Serra's Sanctum Other
4 Enchantress's Presence Enchantress's Presence 4 Elephant Grass Elephant Grass 2 Ground Seal Ground Seal 4 Utopia Sprawl Utopia Sprawl 2 Exploration Exploration 1 Sacred Mesa 1 Sacred Ground Sacred Ground 3 Sterling Grove Sterling Grove 1 Words of War Words of War 2 Moat Moat 2 Solitary Confinement Solitary Confinement 3 City of Solitude City of Solitude 2 Oblivion Ring Oblivion Ring 1 Aura of Silence Aura of Silence

Sideboard

1 Replenish
4 Leyline of the Void
2 Krosan Grip 3 Choke
3 Thoughtseize
2 Karmic Justice Karmic Justice

Top8

Název decklistu Autor
Meddling Mage
Thornscape Battlemage
Vindicate
Fact or Fiction
Fires of Yavimaya
Sterling Grove
Tribal Flames
Quirion Dryad

Utopia Sprawl

Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Sterling Grove

All other enchantments you control can't be the target of spells or abilities. {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library and put the card on top of it.

Solitary Confinement

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

Moat

Non-flying creatures cannot attack.

Ground Seal

When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Words of War

{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

Enchantress's Presence

Whenever you play an enchantment spell, draw a card.

Sacred Ground

Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.

Sacred Mesa

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying into play.

Bayou

Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Scrubland

Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool.

Replenish

Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)

Serra's Sanctum

{T}: Add {W} to your mana pool for each enchantment you control.

Exploration

You may play an additional land each turn.

Argothian Enchantress

Argothian Enchantress cannot be the target of spells or abilities. Whenever you successfully cast an enchantment spell, draw a card.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

City of Solitude

Each player may play spells and abilities only during his or her turn.

Elephant Grass

Cumulative upkeep {1} Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional {2} for each attacking creature.

Windswept Heath

Aura of Silence

Karmic Justice

Plains

({T}: Add {W}.)

Forest

({T}: Add {G}.)

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