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Decklisty

Decklisty Modern

Thopter Gifts

Gerry Thompson

SCG Invitational Columbus

Maindeck

Creature 1 Snapcaster Mage Snapcaster Mage 1 Elesh Norn, Grand Cenobite Elesh Norn, Grand Cenobite Instant & Sorceries 3 Gifts Ungiven Gifts Ungiven 3 Muddle the Mixture 4 Path to Exile Path to Exile 2 Spell Snare Spell Snare 4 Serum Visions 2 Supreme Verdict Supreme Verdict 1 Unburial Rites Unburial Rites Land 3 Island Island 2 Plains Plains 2 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand
1 Ghost Quarter Ghost Quarter 2 Glacial Fortress Glacial Fortress 2 Hallowed Fountain Hallowed Fountain 2 Mystic Gate Mystic Gate 1 Polluted Delta Polluted Delta 1 Tolaria West Tolaria West 1 Watery Grave Watery Grave 2 Academy Ruins Academy Ruins Other 1 Engineered Explosives Engineered Explosives 3 Sword of the Meek Sword of the Meek 2 Talisman of Progress Talisman of Progress 4 Thopter Foundry Thopter Foundry 1 Detention Sphere Detention Sphere 1 Oblivion Ring Oblivion Ring 4 Thirst For Knowledge

Sideboard

1 Celestial Purge Celestial Purge
1 Disenchant Disenchant
2 Dispel Dispel
2 Gut Shot Gut Shot
1 Hurkyl's Recall Hurkyl's Recall
1 Negate Negate
1 Iona, Shield of Emeria Iona, Shield of Emeria
2 Jace, Vryn's Prodigy
2 Elspeth, Sun's Champion Elspeth, Sun's Champion
1 Timely Reinforcements Timely Reinforcements
1 Wrath of God Wrath of God

Top8

Název decklistu Autor
Monowhite Midrange James Wager
Thopter Gifts Gerry Thompson

Thopter Foundry

{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.

Sword of the Meek

Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Unburial Rites

Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Talisman of Progress

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Gifts Ungiven

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Spell Snare

Counter target spell with converted mana cost 2.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Gut Shot

({R/P} can be paid with either {R} or 2 life.) Gut Shot deals 1 damage to target creature or player.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Celestial Purge

Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.)

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Hurkyl's Recall

Return all artifacts target player owns to his or her hand.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Academy Ruins

{T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Iona, Shield of Emeria

Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.

Flooded Strand

Polluted Delta

Watery Grave

Dispel

Ghost Quarter

Mystic Gate

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Disenchant

Destroy target artifact or enchantment.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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