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Decklisty

Decklisty Modern

Mardu Mentor

Joe Jancuk

Maindeck

Creature 4 Dark Confidant Dark Confidant 3 Monastery Mentor Monastery Mentor 4 Young Pyromancer Young Pyromancer Instant & Sorceries 3 Kolaghan's Command Kolaghan's Command 4 Lightning Bolt Lightning Bolt 2 Lightning Helix Lightning Helix 4 Path to Exile Path to Exile 2 Zealous Persecution Zealous Persecution 4 Inquisition of Kozilek Inquisition of Kozilek 3 Lingering Souls Lingering Souls 2 Painful Truths Painful Truths 2 Thoughtseize Thoughtseize
Land 1 Mountain Mountain 2 Plains Plains 2 Swamp Swamp 2 Arid Mesa Arid Mesa 2 Blackcleave Cliffs Blackcleave Cliffs 2 Blood Crypt Blood Crypt 3 Bloodstained Mire Bloodstained Mire 1 Godless Shrine Godless Shrine 3 Marsh Flats Marsh Flats 2 Needle Spires Needle Spires 2 Sacred Foundry Sacred Foundry 1 Vault of the Archangel

Sideboard

2 Kor Firewalker Kor Firewalker
2 Obzedat, Ghost Council Obzedat, Ghost Council
2 Stony Silence Stony Silence
2 Crackling Doom Crackling Doom
1 Murderous Cut Murderous Cut
2 Rakdos Charm Rakdos Charm
2 Damnation
1 Duress Duress
1 Painful Truths Painful Truths

Top8

Název decklistu Autor
Jeskai Control David Buccelli
Mardu Mentor Joe Jancuk
GR Eldrazi Jacob Milicic

Kolaghan's Command

Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to target creature or player.

Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

Obzedat, Ghost Council

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

Stony Silence

Activated abilities of artifacts can't be activated.

Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Murderous Cut

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.

Young Pyromancer

Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.

Vault of the Archangel

{T}: Add {1} to your mana pool. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Damnation

Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Rakdos Charm

Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.

Inquisition of Kozilek

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Blackcleave Cliffs

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R} to your mana pool.

Lingering Souls

Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Zealous Persecution

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Kor Firewalker

Protection from red Whenever a player casts a red spell, you may gain 1 life.

Bloodstained Mire

Marsh Flats

Sacred Foundry

Arid Mesa

Painful Truths

Needle Spires

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

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