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Decklisty

Decklisty Modern

UW Extra Turns

Gerard Fabiano

Eternal Extravaganza

Maindeck

Creature 1 Snapcaster Mage Snapcaster Mage Instant & Sorceries 1 Walk the Aeons Walk the Aeons 4 Time Warp Time Warp 4 Temporal Mastery Temporal Mastery 1 Temporal Trespass Temporal Trespass 4 Serum Visions 3 Ancestral Vision Ancestral Vision 1 Telling Time Telling Time 4 Remand Remand 1 Cryptic Command Cryptic Command 1 Gigadrowse 2 Timely Reinforcements Timely Reinforcements 1 Path to Exile Path to Exile 2 Supreme Verdict Supreme Verdict
Land 4 Polluted Delta Polluted Delta 4 Flooded Strand Flooded Strand 2 Island Island 2 Hallowed Fountain Hallowed Fountain 2 Celestial Colonnade Celestial Colonnade 1 Glacial Fortress Glacial Fortress 1 Minamo, School at Water's Edge 1 Mikokoro, Center of the Sea Mikokoro, Center of the Sea 1 Prairie Stream Prairie Stream 1 Plains Plains Other 4 Dictate of Kruphix 1 Karn Liberated Karn Liberated 1 Narset Transcendent Narset Transcendent

Sideboard

1 Supreme Verdict Supreme Verdict
2 Jace, Vryn's Prodigy/Jace, Telepath Unbound
2 Monastery Mentor Monastery Mentor
3 Hurkyl's Recall Hurkyl's Recall
2 Path to Exile Path to Exile
2 Negate Negate
2 Celestial Purge Celestial Purge
1 Detention Sphere Detention Sphere

Top8

Název decklistu Autor
Jaco Eldrazi Mark Hornung
UW Landstill Joseph Graff
Ravager Shops Roland Chang
UW Control Alan Breitman
UW Extra Turns Gerard Fabiano
5C Humans Sam Castrucci
White Eldrazi Ben Williams

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Minamo, School at Water's Edge

{T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent.

Narset Transcendent

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -9: You get an emblem with "Your opponents can't cast noncreature spells."

Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Gigadrowse

Replicate {U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Jace, Vryn's Prodigy/Jace, Telepath Unbound

{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. ——— +1: Up to one target creature gets -2/-0 until your next turn. ?3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into a graveyard this turn, exile it instead. ?9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."

Karn Liberated

+4: Target player exiles a card from his or her hand. -3: Exile target permanent. -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Cryptic Command

Celestial Purge

Dictate of Kruphix

Flash At the beginning of each player's draw step, that player draws an additional card.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Mikokoro, Center of the Sea

{T}: Add {1} to your mana pool. {2}, {T}: Each player draws a card.

Time Warp

Target player takes another turn after this one.

Hurkyl's Recall

Return all artifacts target player owns to his or her hand.

Telling Time

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Walk the Aeons

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Polluted Delta

Prairie Stream

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Projekt Tazri Party "pool" EDH

09.06.2025 22:12 – DuncanIdaho

Tohle vypadá fakt pěkně a některé ty starší karty přinesly pořádnou dávku nostalgie

všechny komentáře

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

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Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

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Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

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Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

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Pozvánka na Highlander Prague Open 2025

03.06.2025 07:11 – THX26

Ano, tak jsem to myslel, že třeba se o té akci nějaký obchodník dozví a bude tam chtít být přítomen.

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