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Decklisty Vše

Marath

Jakub Havelka

MCM Series

Maindeck

Creature 1 Marath, Will of the Wild 1 Arbor Elf Arbor Elf 1 Avacyn's Pilgrim 1 Aven Mindcensor Aven Mindcensor 1 Birds of Paradise Birds of Paradise 1 Brimaz, King of Oreskos Brimaz, King of Oreskos 1 Elvish Mystic 1 Eternal Witness Eternal Witness 1 Flametongue Kavu 1 Fyndhorn Elves Fyndhorn Elves 1 Gaddock Teeg Gaddock Teeg 1 Heliod's Pilgrim Heliod's Pilgrim 1 Kiki-Jiki, Mirror Breaker 1 Knight of the Reliquary Knight of the Reliquary 1 Linvala, Keeper of Silence Linvala, Keeper of Silence 1 Llanowar Elves Llanowar Elves 1 Lotus Cobra Lotus Cobra 1 Magus of the Moon Magus of the Moon 1 Mirran Crusader Mirran Crusader 1 Mother of Runes Mother of Runes 1 Nightshade Peddler Nightshade Peddler 1 Purphoros, God of the Forge Purphoros, God of the Forge 1 Qasali Pridemage Qasali Pridemage 1 Reclamation Sage Reclamation Sage 1 Restoration Angel Restoration Angel 1 Reveillark Reveillark 1 Saffi Eriksdotter Saffi Eriksdotter 1 Scavenging Ooze Scavenging Ooze 1 Spirit of the Labyrinth Spirit of the Labyrinth 1 Stoneforge Mystic Stoneforge Mystic 1 Thrun, the Last Troll Thrun, the Last Troll 1 Thundermaw Hellkite Thundermaw Hellkite 1 Vengevine Vengevine 1 Vexing Shusher Vexing Shusher 1 Village Bell-Ringer Village Bell-Ringer 1 Voice of Resurgence Voice of Resurgence 1 Zealous Conscripts Zealous Conscripts Instant & Sorceries 1 Chord of Calling Chord of Calling 1 Eladamri's Call Eladamri's Call 1 Enlightened Tutor Enlightened Tutor 1 Path to Exile Path to Exile 1 Swords to Plowshares Swords to Plowshares 1 Worldly Tutor Worldly Tutor 1 Council's Judgment 1 Green Sun's Zenith Green Sun's Zenith 1 Sylvan Scrying Sylvan Scrying Land
5 Forest Forest 3 Plains Plains 1 Arid Mesa Arid Mesa 1 Bloodstained Mire Bloodstained Mire 1 Cavern of Souls Cavern of Souls 1 City of Brass City of Brass 1 Command Tower Command Tower 1 Flooded Strand Flooded Strand 1 Gaea's Cradle Gaea's Cradle 1 Gavony Township Gavony Township 1 Karplusan Forest Karplusan Forest 1 Kessig Wolf Run Kessig Wolf Run 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Maze of Ith Maze of Ith 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Plateau Plateau 1 Reflecting Pool Reflecting Pool 1 Rootbound Crag Rootbound Crag 1 Sacred Foundry Sacred Foundry 1 Savannah Savannah 1 Scalding Tarn Scalding Tarn 1 Stomping Ground Stomping Ground 1 Sunpetal Grove Sunpetal Grove 1 Taiga Taiga 1 Tectonic Edge Tectonic Edge 1 Temple Garden Temple Garden 1 Verdant Catacombs Verdant Catacombs 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills 1 Yavimaya Hollow Yavimaya Hollow Other 1 Huntmaster of the Fells 1 Nissa, Vastwood Seer 1 Birthing Pod Birthing Pod 1 Mox Diamond Mox Diamond 1 Skullclamp Skullclamp 1 Sword of Feast and Famine 1 Sword of Fire and Ice 1 Chained to the Rocks Chained to the Rocks 1 Earthcraft Earthcraft 1 Outpost Siege Outpost Siege 1 Splinter Twin Splinter Twin 1 Squirrel Nest Squirrel Nest 1 Survival of the Fittest 1 Sylvan Library Sylvan Library 1 Xenagos, the Reveler Xenagos, the Reveler

Sideboard

Top8

Název decklistu Autor
Marath Jakub Havelka

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Nightshade Peddler

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

Zealous Conscripts

Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Brimaz, King of Oreskos

Vigilance Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.

Spirit of the Labyrinth

Each player can't draw more than one card each turn.

Marath, Will of the Wild

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Voice of Resurgence

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.

Magus of the Moon

Nonbasic lands are Mountains.

Fyndhorn Elves

{T}: Add {G} to your mana pool. Play this ability as an interrupt.

Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Gavony Township

{T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Kessig Wolf Run

{T}: Add {1} to your mana pool. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Gaddock Teeg

Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played.

Thundermaw Hellkite

Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Green Sun's Zenith

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Thrun, the Last Troll

Thrun, the Last Troll can't be countered. Thrun can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Thrun.

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Knight of the Reliquary

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Kiki-Jiki, Mirror Breaker

Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

Mirran Crusader

Double strike, protection from black and from green

Reveillark

Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Squirrel Nest

Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play."

Eladamri's Call

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Flametongue Kavu

When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Survival of the Fittest

{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Qasali Pridemage

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Avacyn's Pilgrim

{T}: Add {W} to your mana pool.

Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Elvish Mystic

{T}: Add {G} to your mana pool.

Chord of Calling

Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Linvala, Keeper of Silence

Flying Activated abilities of creatures your opponents control can't be activated.

Splinter Twin

Enchant creature Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."

Vengevine

Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Vexing Shusher

Vexing Shusher can't be countered. {R/G}: Target spell can't be countered by spells or abilities.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Worldly Tutor

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Earthcraft

Tap an untapped creature you control: Untap target basic land.

Karplusan Forest

{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Maze of Ith

{T}: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

Chained to the Rocks

Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Xenagos, the Reveler

+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Saffi Eriksdotter

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Yavimaya Hollow

{T}: Add one colorless mana to your mana pool. {G}, {T}: Regenerate target creature.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Gaea's Cradle

{T}: Add {G} to your mana pool for each creature you control.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Arbor Elf

{T}: Untap target Forest.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Sacred Foundry

Scalding Tarn

Temple Garden

Verdant Catacombs

Windswept Heath

Wooded Foothills

Arid Mesa

Sylvan Scrying

Eternal Witness

Skullclamp

Mana Confluence

Tectonic Edge

Wasteland

Aven Mindcensor

Rootbound Crag

Sunpetal Grove

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Heliod's Pilgrim

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

Plains

({T}: Add {W}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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