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Decklisty

Decklisty Modern

Uw Time Walks

Reid Duke

Modern MOCS

Maindeck

Creature 1 Snapcaster Mage Snapcaster Mage Instant & Sorceries 4 Ancestral Vision Ancestral Vision 4 Serum Visions 4 Temporal Mastery Temporal Mastery 1 Temporal Trespass Temporal Trespass 4 Time Warp Time Warp 2 Timely Reinforcements Timely Reinforcements 1 Walk the Aeons Walk the Aeons 2 Cryptic Command Cryptic Command 3 Path to Exile Path to Exile 4 Remand Remand Land
3 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 2 Hallowed Fountain Hallowed Fountain 6 Island Island 1 Mikokoro, Center of the Sea Mikokoro, Center of the Sea 1 Plains Plains 1 Polluted Delta Polluted Delta 1 Prairie Stream Prairie Stream 4 Scalding Tarn Scalding Tarn Other 1 Narset Transcendent Narset Transcendent 1 Talisman of Progress Talisman of Progress 4 Dictate of Kruphix

Sideboard

1 Path to Exile
2 Timely Reinforcements
1 Celestial Purge
2 Dispel
1 Gideon Jura
2 Jace, Vryn's Prodigy
3 Stony Silence
2 Supreme Verdict
1 Vendilion Clique

Top8

Název decklistu Autor
Bant Eldrazi Ben Friedman
Soul Sisters shadow_PT
Grixis Tempo RandomDrooler
Restore Balance Finespoo
Eldrazi Tron AliEnWaRe_
Uw Time Walks Reid Duke

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Narset Transcendent

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -9: You get an emblem with "Your opponents can't cast noncreature spells."

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Talisman of Progress

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Cryptic Command

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Dictate of Kruphix

Flash At the beginning of each player's draw step, that player draws an additional card.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Mikokoro, Center of the Sea

{T}: Add {1} to your mana pool. {2}, {T}: Each player draws a card.

Time Warp

Target player takes another turn after this one.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Walk the Aeons

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Polluted Delta

Scalding Tarn

Prairie Stream

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Projekt Tazri Party "pool" EDH

09.06.2025 22:12 – DuncanIdaho

Tohle vypadá fakt pěkně a některé ty starší karty přinesly pořádnou dávku nostalgie

všechny komentáře

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

všechny komentáře

Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

všechny komentáře

Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

všechny komentáře

Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

všechny komentáře

Pozvánka na Highlander Prague Open 2025

03.06.2025 07:11 – THX26

Ano, tak jsem to myslel, že třeba se o té akci nějaký obchodník dozví a bude tam chtít být přítomen.

všechny komentáře
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