Před rokem vyšel úvodní článek do tohoto formátu, na který já tady volně navážu představením prvních pěti nejoblíbenějších námětů (themes) balíků na základně největší zahraniční EDH stránky.
Commander se za poslední roky v Magicu stává velmi populárním a rozšiřuje se i do základních setů, ve kterých Wizardi čím dál častěji podporují mechaniky oblíbené v commanderu a karty zaměřené na hry více hráčů. Tato větší oblíbenost zapříčiňuje i rostoucí ceny karet do EDH, které se za uplynulé dva roky někdy i zdvojnásobily. Můžete si také všimnout, že nyní v každé sadě vychází mnohem více legendárních bytostí, než bylo před několika lety nazpět běžné (s výjimkou Kamigawy), tento trend je spojený i s větším zájmem fanoušků o příběh každé sady, který si pochopitelně žádá své hrdiny a záporáky. A pokud je v některém formátu běžné klást důraz na lore a flavor každého balíku, tak je to určitě multiplayer EDH, kde si hráči mohou dovolit hrát karty, které by jinde neobstály. Nyní k samotnému žebříčku.
1. Artefakty
Na samém vrcholu oblíbenosti stojí balíky zaměřené na artefakty, equipmenty, vehicly a téma historic. Artefakty jsou pro svoji barevnou nenáročnost velmi oblíbené napříč všemi formáty, je to dáno také tím, že se hůře odstraňují ze hry než například bytosti, což pociťují zejména a balíky. S tématem artefaktů si tradičně nejvíce rozumí a , není tedy divu, že nejpopulárnější generál těchto decků je Breya, která spojuje tuto čtyřbarvu a svými různorodými schopnostmi dává největší možnost reagovat na konkrétní situaci na battlefieldu s velkým combo potenciálem. Dále jsou zde Daretti, Sydri a Sharuum, která se často hraje competitive na infinite comba.
{T}, Sacrifice five artifacts: Take an extra turn after this one.
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Arcum Dagsson
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Sydri, Galvanic Genius
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
Thopter Foundry
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards. -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
Rakdos Signet
{1}, {T}: Add {B}{R} to your mana pool.
Krark-Clan Ironworks
Sacrifice an artifact: Add {2} to your mana pool.
Sensei's Divining Top
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Sword of the Meek
Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.
Rings of Brighthearth
Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Darksteel Colossus
Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Buried Ruin
{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Ghirapur Aether Grid
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
Disciple of the Vault
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
Blightsteel Colossus
Trample, infect Blightsteel Colossus is indestructible. If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Shimmer Myr
Flash You may cast artifact cards as though they had flash.
Myr Retriever
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Darksteel Citadel
Indestructible (Effects that say "destroy" don't destroy this land.) {T}: Add {1} to your mana pool.
Ancient Den
(Ancient Den isn't a spell.) {T}: Add {W} to your mana pool.
Darksteel Forge
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Fabricate
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Seat of the Synod
(Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool.
Exotic Orchard
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Thopter Assembly
Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Restoration Angel
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Rhystic Study
Whenever an opponent plays a spell, you may draw a card unless that player pays {1}.
Muddle the Mixture
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.)
Dimir Aqueduct
Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.
Dimir Signet
{1}, {T}: Add {U}{B} to your mana pool.
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Grand Architect
Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}
Wurmcoil Engine
Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
Pili-Pala
Flying {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
Crumbling Necropolis
Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool.
Sharuum the Hegemon
Flying When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.
Tezzeret the Seeker
+1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn.
Ashnod's Altar
Sacrifice a creature: Add two colorless mana to your mana pool.
Enlightened Tutor
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.
Mystic Monastery
Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W} to your mana pool.
Nomad Outpost
Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B} to your mana pool.
Reflecting Pool
{T}: Add to your mana pool one mana of any type that any land you control can produce.
Sculpting Steel
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.
Adarkar Wastes
{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Shivan Reef
{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
Purphoros, God of the Forge
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Academy Ruins
{T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
Nevinyrral's Disk
{1}: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.
Wrath of God
All creatures in play are destroyed and cannot regenerate.
Demonic Tutor
You may search your library for one card and take it into your hand. Reshuffle your library afterwards.
Goblin Welder
{T}: Choose a player. Exchange target artifact that player controls with target artifact in that player's graveyard.
Azorius Chancery
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.
Vampiric Tutor
Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.
Polluted Delta
Watery Grave
Basalt Monolith
Boros Garrison
Boros Signet
Fellwar Stone
Izzet Signet
Lightning Greaves
Open the Vaults
Orzhov Signet
Reliquary Tower
Skullclamp
Sol Ring
Solemn Simulacrum
Swiftfoot Boots
Temple of the False God
Terramorphic Expanse
Vandalblast
Eldrazi Displacer
Combustible Gearhulk
Inventors' Fair
Padeem, Consul of Innovation
Reckless Fireweaver
Saheeli Rai
Saheeli's Artistry
Felidar Guardian
Scrap Trawler
Spire of Industry
Walking Ballista
Whir of Invention
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
2. Lifegain
Pokud většina hráčů něco dělá rádo, tak je to přidávání životů, čímž nepotěšíte zejména aggro jakékoliv kombinace . Není divu, že se balíky zaměřené na získávání životů a jejich následné využití jako zdroje staly druhým nejoblíbenějším námětem. Dvojbarva dávající této mechanice vše potřebné je , proto i téměř každý generál obsahuje tuto kombinaci, nejhranější z nich je Oloro, který se zároveň umísťuje vysoko v žebříčcích nejotravnějších commanderů. Následují legendy z Orzhovu: Karlov, Obzedat a Teysa. S vysáváním životů si skvěle rozumějí i upíři pod vedením Edgara. Jako win-kondice se počítá i Sanguine Bond a Exquisite Blood nebo přímočarý Aetherflux Reservoir.
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Darksteel Mutation
Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.
Arcane Lighthouse
{T}: Add {1} to your mana pool. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Wall of Reverence
Defender, flying At the end of your turn, you may gain life equal to the power of target creature you control.
Well of Lost Dreams
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Sunscorch Regent
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Reconnaissance
{0}: Remove target attacking creature you control from combat and untap it. (That creature neither deals nor receives combat damage this turn.)
Auriok Champion
Protection from black and from red Whenever another creature comes into play, you may gain 1 life.
Blind Obedience
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
Crypt Ghast
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
Merciless Eviction
Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Vizkopa Guildmage
{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
Night's Whisper
You draw two cards and you lose 2 life.
Athreos, God of Passage
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Nyx-Fleece Ram
At the beginning of your upkeep, you gain 1 life.
Utter End
Exile target nonland permanent.
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Radiant Fountain
When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {1} to your mana pool.
Sun Droplet
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Vault of the Archangel
{T}: Add {1} to your mana pool. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Divinity of Pride
Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Felidar Umbra
Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. (This cost is paid as attackers are declared.)
Pristine Talisman
{T}: Add {1} to your mana pool. You gain 1 life.
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Soul's Attendant
Whenever another creature enters the battlefield, you may gain 1 life.
Greed
{B}, Pay 2 life: Draw a card.
Soul Warden
Whenever another creature comes into play, you gain 1 life.
Whispersilk Cloak
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Caves of Koilos
{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Return to Dust
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Scrubland
Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool.
Mother of Runes
{T}: Target creature you control gains protection from a color of your choice until end of turn.
Planar Void
Whenever a card is put into a graveyard, remove that card from the game.
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Righteous War
All white creatures you control gain protection from black. All black creatures you control gain protection from white.
Righteous Aura
{W}, Pay 2 life: Prevent all damage to you from any one source.
Bojuka Bog
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.
Vampire Nighthawk
Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Kabira Crossroads
Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool.
Marsh Flats
Drana's Emissary
Felidar Sovereign
Shambling Vent
Barren Moor
High Market
Karlov of the Ghost Council
Lightning Greaves
Loxodon Warhammer
Orzhov Cluestone
Orzhov Signet
Phyrexian Arena
Phyrexian Reclamation
Rogue's Passage
Secluded Steppe
Sol Ring
Sun Titan
Swiftfoot Boots
Tainted Field
Cliffhaven Vampire
Fetid Heath
Anguished Unmaking
Aetherflux Reservoir
Authority of the Consuls
Fumigate
Kambal, Consul of Allocation
Gifted Aetherborn
Bontu's Monument
Crested Sunmare
Hour of Revelation
Ashes of the Abhorrent
1W
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Plains
({T}: Add {W}.)
Swamp
({T}: Add {B}.)
3. +1/+1 žetony
Na třetím místě je téma, se kterým nejlépe spolupracuje a kombinace. Cíl je jednoduchý: pomocí enchantmentů jako Hardened Scales nebo Inexorable Tide a bytostí, které vstupují s žetony, nebo mají schopnost evolve, naskládat co nejvíce žetonů na bytosti. Buď posílit armádu tokenů nebo udělat jednu velkou bytost např. Kalonian Hydru a jednoduše přejet soupeře silou. Atraxa těmto balíkům jako generál dominuje díky spojení všech čtyř barev, které využívají žetony a schopnosti proliferate na konci vašeho kola. Z kombinace simic se ještě často hraje Ezuri a Vorel, abzan má své zástupce také: Anafenza a Ghave. Taktika ovšem většinou zůstává vždy stejná.
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Astral Cornucopia
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.
Ghave, Guru of Spores
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Opal Palace
{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Cathars' Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Vorel of the Hull Clade
{G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.
Enduring Scalelord
Flying Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Merciless Eviction
Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Gavony Township
{T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Solidarity of Heroes
Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Abzan Charm
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Disdainful Stroke
Counter target spell with converted mana cost 4 or greater.
Duneblast
Choose up to one creature. Destroy the rest.
Hardened Scales
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
Ivorytusk Fortress
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Opulent Palace
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U} to your mana pool.
Retribution of the Ancients
{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G} to your mana pool.
Tuskguard Captain
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
Utter End
Exile target nonland permanent.
Juniper Order Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Kalonian Hydra
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Scavenging Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Hangarback Walker
Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
Languish
All creatures get -4/-4 until end of turn.
Managorger Hydra
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Tezzeret's Gambit
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Fathom Mage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
Doubling Season
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Selesnya Signet
{1}, {T}: Add {G}{W} to your mana pool.
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color to your mana pool." {T}: Add one mana of any color to your mana pool.
Corpsejack Menace
If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Contagion Clasp
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Contagion Engine
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
Thrummingbird
Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Arcane Sanctum
Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.
Caves of Koilos
{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Llanowar Wastes
{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Birds of Paradise
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
Prairie Stream
Sunken Hollow
Acidic Slime
Bloodspore Thrinax
Fellwar Stone
Forgotten Ancient
Golgari Rot Farm
Golgari Signet
Kodama's Reach
Llanowar Reborn
Novijen, Heart of Progress
Prime Speaker Zegana
Putrefy
Reliquary Tower
Rogue's Passage
Simic Signet
Sol Ring
Temple of the False God
Terramorphic Expanse
Underworld Connections
Vivid Creek
Vivid Grove
Vivid Marsh
Altered Ego
Anguished Unmaking
Winding Constrictor
Oracle's Vault
Herald of Secret Streams
3U
Path of Discovery
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Mortify
Destroy target creature or enchantment.
Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {G} or {W}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Forest
({T}: Add {G}.)
4. Wheel
Tyto balíčky nabízejí více možných strategií, ale všechny vycházejí z card draw a discard mechanik, ze kterých získáte nějaké výhody navíc, buď v podobě tokenů (The Locust God), ztráty oponentových životů (Nekusar) nebo udělení poškození (Niv-Mizzet). V tomto vám pomáhají karty jako: Windfall, Reforge the Soul nebo Magus of the Wheel. Zajímavým generálem je Arjun, který nabízí úplně jiný styl hraní, než na který jsou hráči obvykle zvyklí. Jak lze vidět u wheel decků převládá kombinace s nejlepším přístupem k braní karet a přímému poškození. Balík většinou vyhrává na karetní výhodu, narušování plánu protihráčů a udělené non-combat damage.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Chaos Warp
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Arcbound Reclaimer
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Possibility Storm
Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Reality Shift
Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Blasphemous Act
Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.
Buried Ruin
{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1}
Whirlpool Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Star Compass
Star Compass comes into play tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce.
Niv-Mizzet, the Firemind
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card.
Ponder
Mindmoil
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Long-Term Plans
Search your library for a card, shuffle your library, then put that card third from the top.
Fire Diamond
Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool.
Sky Diamond
Sky Diamond comes into play tapped. {T}: Add {U} to your mana pool.
Evacuation
Return all creatures to their owners' hands.
Shivan Reef
{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
Deep Analysis
Target player draws two cards. Flashback - {1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Counterspell
Counters target spell as it is being cast.
Thran Dynamo
{T}: Add three colorless mana to your mana pool.
Frantic Search
Draw two cards, then choose and discard two cards. Untap up to three lands.
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
Steam Vents
Arjun, the Shifting Flame
Brainstorm
Coldsteel Heart
Darksteel Ingot
Fact or Fiction
Faithless Looting
Ghost Quarter
Izzet Signet
Mind Stone
Mulldrifter
Preordain
Psychosis Crawler
Reliquary Tower
Sol Ring
Solemn Simulacrum
Thought Reflection
Thought Vessel
Vandalblast
Windfall
Worn Powerstone
Jori En, Ruin Diver
Kozilek, the Great Distortion
Cascade Bluffs
Sequestered Stash
Spirebluff Canal
Paradox Engine
The Locust God
Champion of Wits
Scavenger Grounds
Spell Swindle
3UU
Riverwise Augur
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
5. Equipment
S equipmenty tradičně nejlépe souzní a . Tyto balíky se často hrají na voltron, kdy pomocí různých equipmentů posílíte svého generála natolik, že jste schopni vyhrávat na commander damage. To se odráží i v prvních dvou nejpopulárnějších generálech: Sram, který efektivně řeší nedostatek card draw v bílé a Kemba, která si díky tokenům zase lépe poradí s obranou a případnými kouzly na obětování, na které jsou voltron balíky háklivé. Další generálové jsou kočky z Commander 2016: Arahbo, Nazahn a Balan. Vyloženě na commander damage se hrají generálové s velkými staty už v základu jako jsou Zurgo Helmsmasher a Ruhan. Balík je založen na silných equipmentech jako Swiftfoot Boots, Hammer of Nazahn, Argentum Armor nebo známých Swords of XY, které umí efektivně vyhledat a levně aktivovat třeba Stoneforge Mystic a Puresteel Paladin.
Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.
Masterwork of Ingenuity
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Nahiri, the Lithomancer
+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.
Leonin Shikari
You may play equip abilities any time you could play an instant.
Steelshaper's Gift
Search your library for an equipment card, reveal that card, and put it into your hand.Then shuffle your library.
Unquestioned Authority
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.
Buried Ruin
{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Kite Shield
Equipped creature gets +0/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Relic Seeker
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
Sword of the Animist
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip {2}
Auriok Steelshaper
Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Darksteel Plate
Darksteel Plate is indestructible. Equipped creature is indestructible. Equip {2}
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Paradise Mantle
Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1}
Stonehewer Giant
Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
Puresteel Paladin
Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — As long as you control 3 or more artifacts, each Equipment you control has equip {0}.
Spirit Mantle
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Bonesplitter
Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Land Tax
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
Ethereal Armor
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Hyena Umbra
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Accorder's Shield
Equipped creature gets +0/+3 and has vigilance. Equip {3}
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.
Kemba, Kha Regent
At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.
Strata Scythe
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
Armored Ascension
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Prison Term
Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Enlightened Tutor
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Flickering Ward
When you play Flickering Ward, choose a color. Enchanted creature gains protection from the chosen color. {W}: Return Flickering Ward to owner's hand.
Gift of Immortality
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
Return to Dust
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
Wrath of God
All creatures in play are destroyed and cannot regenerate.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Mother of Runes
{T}: Target creature you control gains protection from a color of your choice until end of turn.
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Basilisk Collar
Equipped creature has deathtouch and lifelink. Equip {2}
Stoneforge Mystic
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Day of Judgment
Destroy all creatures.
Spidersilk Net
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Emeria, the Sky Ruin
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool.
Lightning Greaves
Loxodon Warhammer
Open the Vaults
Reliquary Tower
Rogue's Passage
Shielded by Faith
Skullclamp
Sol Ring
Sun Titan
Swiftfoot Boots
Sword of Vengeance
Bone Saw
Open the Armory
Cathar's Shield
Sigarda's Aid
Foundry Inspector
Inventors' Fair
Smuggler's Copter
Conviction
Sram, Senior Edificer
Prying Blade
1
Jak jste se v dnešním článku mohli dočíst, možných námětů je opravdu hodně a byť je těchto pět nejhranějších, tak jsou jen drobným zlomkem z celkových témeř šedesáti registrovaných. EDH je formát, který má hranice posunuté dále než zbylé formáty, postavět balík se dá téměř na jakékoliv téma, což je také dáno obrovským výběrem legendárních bytostí, které jen čekají na správné využití. O jednom z nich si můžete přečíst v tomto rozboru competitive Tasigura postaveného stylem, který jsem zde zatím neprobíral.
Jestli jste úplní začátečníci a rádi byste vyzkoušeli tento formát, tak sledujte naši stránku, protože se na toto téma zaměřím někdy přístě.
Pokud vás zajímá, jak probíhají samotné turnaje tak zde mátepárreportů.
Takže se zatím mějte a v dalším článku si můžeme třeba rozebrat další oblíbené strategie, ovšem až poté co podrobně projdeme celou novou sadu War of the Spark, která je našlapaná hromadou skvělých karet.
Jsem rád za každý článek, který se tady na CMUSu objeví. Obzvlášť o EDH, které mám rád. Jestli můžu mít připomínku, tak by bylo dobré trochu rozlišit o jaké formě EDH autor píše. Jestli jde o hobby commander (tak na mě působí začátek článku)? Nebo o multiplayer (který podporují wizards)? Competitive Duel Commander (na který se odkazuje v reportech z turnajů)? Nebo competitive MTGO Commander? Ten článek je "univerzální" průřez všeho, což ale podle mě není úplně dobře. Když vezmu konkrétní příklad, tak asi není ideální propagovat v dubnu 2019 generála Tasigura, který má na Duel Commanderu BAN a zároveň lákat reportama z turnaje Duel Commanderu (dtto platí i pro decklist Breyi). Slušilo by se poznamenat, že archetypy jako "lifegain", "equipment" a "+1/+1" jsou sice oblíbené, ale nejsou to obecně dobré balíčky na turnaje formátu Duel Commander. Tedy na formu EDH, která se turnajově v ČR hraje nejvíce (ne-li úplně výhradně). Článek může zavést začínajícího hráče EDH do slepé uličky tím, že si už na začátku pořídí nevhodný balík pro svou potřebu (zbytečně vyhozený čas a peníze). Snad jsem autora článku svým komentářem příliš nezdeptal :-) - je to čistě můj subjektivní pohled k zamyšlení. Je fajn že články o MTG píšeš. Díkes za něj i všem tady na CMUSU. ;-)
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