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Decklisty

Decklisty Commander

Thrasios/Vial Smasher

Vítězslav Šmíd

Dan Pyre's Cockatrice Tournament #2

Maindeck

Creature 1 Baleful Strix Baleful Strix 1 Birds of Paradise Birds of Paradise 1 Bloom Tender Bloom Tender 1 Deathrite Shaman Deathrite Shaman 1 Flametongue Kavu 1 Hooting Mandrills Hooting Mandrills 1 Snapcaster Mage Snapcaster Mage 1 Tasigur, the Golden Fang Tasigur, the Golden Fang 1 True-Name Nemesis True-Name Nemesis 1 Vendilion Clique 1 Venser, Shaper Savant Venser, Shaper Savant Instant & Sorceries 1 Abrupt Decay Abrupt Decay 1 Brainstorm Brainstorm 1 Capture of Jingzhou Capture of Jingzhou 1 Chain Lightning Chain Lightning 1 Counterspell Counterspell 1 Cryptic Command Cryptic Command 1 Demonic Tutor Demonic Tutor 1 Diabolic Edict Diabolic Edict 1 Dismember Dismember 1 Electrolyze 1 Evasive Action 1 Fiery Confluence Fiery Confluence 1 Flame Slash Flame Slash 1 Force Spike Force Spike 1 Force of Will Force of Will 1 Gitaxian Probe 1 Izzet Charm Izzet Charm 1 Kolaghan's Command Kolaghan's Command 1 Lightning Bolt Lightning Bolt 1 Logic Knot Logic Knot 1 Mana Leak Mana Leak 1 Memory Lapse Memory Lapse 1 Miscalculation Miscalculation 1 Misdirection Misdirection 1 Murderous Cut Murderous Cut 1 Mystic Confluence Mystic Confluence 1 Ponder Ponder 1 Preordain Preordain 1 Remand Remand 1 Spell Snare Spell Snare 1 Stifle Stifle 1 Tainted Pact Tainted Pact 1 Temporal Manipulation Temporal Manipulation 1 Terminate Terminate 1 Toxic Deluge Toxic Deluge Land 1 Arid Mesa Arid Mesa 1 Badlands Badlands
1 Bayou Bayou 1 Blood Crypt Blood Crypt 1 Bloodstained Mire Bloodstained Mire 1 Breeding Pool Breeding Pool 1 Cascade Bluffs Cascade Bluffs 1 Command Tower Command Tower 1 Creeping Tar Pit Creeping Tar Pit 1 Drowned Catacomb Drowned Catacomb 1 Exotic Orchard Exotic Orchard 1 Flooded Grove Flooded Grove 1 Flooded Strand Flooded Strand 1 Forest Forest 1 Graven Cairns Graven Cairns 1 Hinterland Harbor Hinterland Harbor 1 Island Island 1 Marsh Flats Marsh Flats 1 Minamo, School at Water's Edge 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Overgrown Tomb Overgrown Tomb 1 Polluted Delta Polluted Delta 1 River of Tears River of Tears 1 Scalding Tarn Scalding Tarn 1 Steam Vents Steam Vents 1 Stomping Ground Stomping Ground 1 Sulfur Falls Sulfur Falls 1 Sunken Ruins Sunken Ruins 1 Swamp Swamp 1 Taiga Taiga 1 Temple of Epiphany Temple of Epiphany 1 Tropical Island Tropical Island 1 Underground Sea Underground Sea 1 Verdant Catacombs Verdant Catacombs 1 Volcanic Island Volcanic Island 1 Wasteland Wasteland 1 Watery Grave Watery Grave 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Jace, Vryn's Prodigy 1 Leovold, Emissary of Trest 1 Fire / Ice 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Chrome Mox Chrome Mox 1 Dack Fayden 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Liliana of the Veil Liliana of the Veil 1 Mox Diamond Mox Diamond 1 Ral Zarek Ral Zarek 1 Umezawa's Jitte Umezawa's Jitte 1 Wayfarer's Bauble Wayfarer's Bauble

Sideboard

1 Thrasios, Triton Hero
1 Vial Smasher the Fierce

Top8

Název decklistu Autor
Thrasios/Vial Smasher Vítězslav Šmíd
Akiri/Bruse Tarl Mikel123
Reyhan/Bruse Tarl 02drop

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Minamo, School at Water's Edge

{T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent.

Toxic Deluge

As an additional cost to cast Toxic Deluge, pay X life. All creatures get -X/-X until end of turn.

True-Name Nemesis

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Ral Zarek

+1: Tap target permanent, then untap another target permanent. -2: Ral Zarek deals 3 damage to target creature or player. -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Kolaghan's Command

Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to target creature or player.

Bloom Tender

{T}: For each color among permanents you control, add one mana of that color to your mana pool.

Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.

River of Tears

{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.

Venser, Shaper Savant

Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Liliana of the Veil

+1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample

Murderous Cut

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.

Misdirection

You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Spell Snare

Counter target spell with converted mana cost 2.

Tainted Pact

Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Evasive Action

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Baleful Strix

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Exotic Orchard

{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Chain Lightning

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Flametongue Kavu

When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Ponder

Cryptic Command

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Abrupt Decay

Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.

Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Izzet Charm

Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.

Stifle

Counter target activated or triggered ability. (Mana abilities can't be countered.)

Force Spike

Counter target spell unless its caster pays an additional {1}.

Memory Lapse

Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

Flame Slash

Flame Slash deals 4 damage to target creature.

Terminate

Destroy target creature. It can't be regenerated.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Diabolic Edict

Target player sacrifices a creature.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Badlands

Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either {R} or {B} to your mana pool.

Bayou

Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool.

Underground Sea

Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.

Tropical Island

Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Miscalculation

Counter target spell unless its caster pays an additional {2}. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Overgrown Tomb

Polluted Delta

Scalding Tarn

Steam Vents

Verdant Catacombs

Watery Grave

Windswept Heath

Wooded Foothills

Arid Mesa

Brainstorm

Fiery Confluence

Mystic Confluence

Preordain

Wayfarer's Bauble

Cascade Bluffs

Flooded Grove

Graven Cairns

Sunken Ruins

Wasteland

Chandra, Torch of Defiance

Drowned Catacomb

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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