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Decklisty

Decklisty Commander

Narset, Rnlightened Master

Vivien Mace

DTC #8

Maindeck

Creature 1 Snapcaster Mage Snapcaster Mage Instant & Sorceries 1 Ancestral Vision Ancestral Vision 1 Anger of the Gods Anger of the Gods 1 Balance Balance 1 Brainstorm Brainstorm 1 Capture of Jingzhou Capture of Jingzhou 1 Council's Judgment 1 Counterspell Counterspell 1 Cryptic Command Cryptic Command 1 Day of Judgment Day of Judgment 1 Declaration in Stone Declaration in Stone 1 Disallow Disallow 1 Dissolve Dissolve 1 Dragonlord's Prerogative Dragonlord's Prerogative 1 Electrolyze 1 Fact or Fiction Fact or Fiction 1 Flame Slash Flame Slash 1 Force Spike Force Spike 1 Force of Will Force of Will 1 Impulse Impulse 1 Izzet Charm Izzet Charm 1 Jace's Ingenuity 1 Lightning Bolt Lightning Bolt 1 Lightning Helix Lightning Helix 1 Mana Leak Mana Leak 1 Mana Tithe 1 Mystic Confluence Mystic Confluence 1 Negate Negate 1 Oust Oust 1 Path to Exile Path to Exile 1 Ponder Ponder 1 Preordain Preordain 1 Pyroclasm Pyroclasm 1 Radiant Flames Radiant Flames 1 Slagstorm Slagstorm 1 Slice and Dice 1 Supreme Verdict Supreme Verdict 1 Sweltering Suns Sweltering Suns 1 Swords to Plowshares Swords to Plowshares 1 Temporal Manipulation Temporal Manipulation 1 Temporal Trespass Temporal Trespass 1 Think Twice Think Twice 1 Unexpectedly Absent Unexpectedly Absent 1 Whipflare Whipflare 1 Wrath of God Wrath of God Land 1 Adarkar Wastes Adarkar Wastes 1 Arid Mesa Arid Mesa
1 Battlefield Forge Battlefield Forge 1 Bloodstained Mire Bloodstained Mire 1 Calciform Pools Calciform Pools 1 Cavern of Souls Cavern of Souls 1 Celestial Colonnade Celestial Colonnade 1 Command Tower Command Tower 1 Eiganjo Castle 1 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 1 Hallowed Fountain Hallowed Fountain 3 Island Island 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Maze of Ith Maze of Ith 1 Misty Rainforest Misty Rainforest 1 Myriad Landscape 1 Mystic Gate Mystic Gate 1 Needle Spires Needle Spires 2 Plains Plains 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Reflecting Pool Reflecting Pool 1 Sacred Foundry Sacred Foundry 1 Scalding Tarn Scalding Tarn 1 Shivan Reef Shivan Reef 1 Steam Vents Steam Vents 1 Sulfur Falls Sulfur Falls 1 Temple of Enlightenment Temple of Enlightenment 1 Temple of Epiphany Temple of Epiphany 1 Temple of Triumph Temple of Triumph 1 Temple of the False God Temple of the False God 1 Tundra Tundra 1 Volcanic Island Volcanic Island 1 Wandering Fumarole Wandering Fumarole 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Throne of the High City 1 Fire / Ice 1 Wear / Tear 1 Ajani Vengeant Ajani Vengeant 1 Chandra, Flamecaller Chandra, Flamecaller 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Dovin Baan Dovin Baan 1 Elspeth, Knight-Errant Elspeth, Knight-Errant 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 1 Jace, Architect of Thought Jace, Architect of Thought 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Tamiyo, the Moon Sage Tamiyo, the Moon Sage

Sideboard

1 Narset, Enlightened Master Narset, Enlightened Master

Top8

Název decklistu Autor
Narset, Rnlightened Master Vivien Mace
Karlov of the Ghost Council Noham Maubert
Tymna & Thrasios Moondust
Maelstrom Wanderer Ludovic Clavière

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Tamiyo, the Moon Sage

+1: Tap target permanent. It doesn't untap during its controller's next untap step. -2: Draw a card for each tapped creature target player controls. -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

Eiganjo Castle

{T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Dragonlord's Prerogative

As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. Draw four cards.

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Narset, Enlightened Master

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Slagstorm

Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

Whipflare

Whipflare deals 2 damage to each nonartifact creature.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Slice and Dice

Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R},Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Mana Tithe

Ponder

Cryptic Command

Jace's Ingenuity

Draw three cards.

Izzet Charm

Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Force Spike

Counter target spell unless its caster pays an additional {1}.

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

Elspeth, Knight-Errant

+1: Put a 1/1 white Soldier creature token into play. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

Flame Slash

Flame Slash deals 4 damage to target creature.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Adarkar Wastes

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Battlefield Forge

{T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Shivan Reef

{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Maze of Ith

{T}: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

Anger of the Gods

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Dissolve

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Calciform Pools

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.

Think Twice

Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Balance

Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Day of Judgment

Destroy all creatures.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Polluted Delta

Sacred Foundry

Scalding Tarn

Steam Vents

Windswept Heath

Wooded Foothills

Arid Mesa

Radiant Flames

Brainstorm

Fact or Fiction

Mystic Confluence

Preordain

Temple of the False God

Chandra, Flamecaller

Needle Spires

Wandering Fumarole

Mana Confluence

Mystic Gate

Wasteland

Declaration in Stone

Chandra, Torch of Defiance

Dovin Baan

Disallow

Sweltering Suns

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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