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Decklisty

Decklisty Commander

Karlov of the Ghost Council

Noham Maubert

DTC #8

Maindeck

Creature 1 Auriok Champion Auriok Champion 1 Benevolent Bodyguard Benevolent Bodyguard 1 Containment Priest 1 Dark Confidant Dark Confidant 1 Ghost-Lit Redeemer Ghost-Lit Redeemer 1 Grand Abolisher Grand Abolisher 1 Kambal, Consul of Allocation Kambal, Consul of Allocation 1 Knight of Infamy Knight of Infamy 1 Mesmeric Fiend Mesmeric Fiend 1 Mother of Runes Mother of Runes 1 Phyrexian Revoker Phyrexian Revoker 1 Soul Warden Soul Warden 1 Soul's Attendant Soul's Attendant 1 Soulmender Soulmender 1 Stoneforge Mystic Stoneforge Mystic 1 Thrull Parasite Thrull Parasite 1 Tidehollow Sculler Tidehollow Sculler 1 Vampire Cutthroat Vampire Cutthroat 1 Vault Skirge 1 Weathered Wayfarer Weathered Wayfarer Instant & Sorceries 1 Anguished Unmaking Anguished Unmaking 1 Apostle's Blessing Apostle's Blessing 1 Brave the Elements Brave the Elements 1 Cataclysm 1 Collective Brutality Collective Brutality 1 Council's Judgment 1 Demonic Tutor Demonic Tutor 1 Dismember Dismember 1 Duress Duress 1 Ebony Charm Ebony Charm 1 Emerge Unscathed Emerge Unscathed 1 Enlightened Tutor Enlightened Tutor 1 Faith's Shield Faith's Shield 1 Fatal Push Fatal Push 1 Go for the Throat 1 Gods Willing Gods Willing 1 Inquisition of Kozilek Inquisition of Kozilek 1 Orzhov Charm Orzhov Charm 1 Oust Oust 1 Renewed Faith Renewed Faith 1 Survival Cache Survival Cache 1 Swords to Plowshares Swords to Plowshares 1 Tainted Pact Tainted Pact 1 Thoughtseize Thoughtseize 1 Toxic Deluge Toxic Deluge 1 Ulcerate Ulcerate 1 Unexpectedly Absent Unexpectedly Absent 1 Vendetta Vendetta 1 Vindicate Land
1 Arid Mesa Arid Mesa 1 Bloodstained Mire Bloodstained Mire 1 Bojuka Bog Bojuka Bog 1 Cavern of Souls Cavern of Souls 1 Caves of Koilos Caves of Koilos 1 City of Brass City of Brass 1 Command Tower Command Tower 1 Concealed Courtyard Concealed Courtyard 1 Eiganjo Castle 1 Fetid Heath Fetid Heath 1 Flagstones of Trokair Flagstones of Trokair 1 Flooded Strand Flooded Strand 1 Glimmerpost Glimmerpost 1 Godless Shrine Godless Shrine 1 Isolated Chapel Isolated Chapel 1 Kabira Crossroads Kabira Crossroads 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Plains Plains 1 Polluted Delta Polluted Delta 1 Radiant Fountain Radiant Fountain 1 Scoured Barrens Scoured Barrens 1 Scrubland Scrubland 1 Seraph Sanctuary Seraph Sanctuary 1 Shambling Vent Shambling Vent 1 Shizo, Death's Storehouse 1 Snow-Covered Plains Snow-Covered Plains 1 Snow-Covered Swamp Snow-Covered Swamp 1 Swamp Swamp 1 Tainted Field Tainted Field 1 Temple of Silence Temple of Silence 1 Urborg, Tomb of Yawgmoth Urborg, Tomb of Yawgmoth 1 Verdant Catacombs Verdant Catacombs 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath Other 1 Ancient Den Ancient Den 1 Vault of Whispers Vault of Whispers 1 Tymna the Weaver 1 Castigate 1 Faith's Fetters Faith's Fetters 1 Kaya, Ghost Assassin 1 Lightning Greaves Lightning Greaves 1 Liliana of the Veil Liliana of the Veil 1 Lotus Petal Lotus Petal 1 Oblivion Ring Oblivion Ring 1 Phyrexian Arena Phyrexian Arena 1 Smuggler's Copter Smuggler's Copter 1 Sword of Fire and Ice 1 Umezawa's Jitte Umezawa's Jitte 1 Zuran Orb Zuran Orb

Sideboard

1 Karlov of the Ghost Council Karlov of the Ghost Council

Top8

Název decklistu Autor
Narset, Rnlightened Master Vivien Mace
Karlov of the Ghost Council Noham Maubert
Tymna & Thrasios Moondust
Maelstrom Wanderer Ludovic Clavière

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Seraph Sanctuary

When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {1} to your mana pool.

Shizo, Death's Storehouse

{T}: Add {B} to your mana pool. {B}, {T}: Target legendary creature gains fear until end of turn.

Eiganjo Castle

{T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Toxic Deluge

As an additional cost to cast Toxic Deluge, pay X life. All creatures get -X/-X until end of turn.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Containment Priest

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Faith's Shield

Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Auriok Champion

Protection from black and from red Whenever another creature comes into play, you may gain 1 life.

Cataclysm

Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Orzhov Charm

Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Thrull Parasite

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.

Snow-Covered Plains

{T}: Add {W} to your mana pool.

Zuran Orb

{0}: Sacrifice a land to gain 2 life.

Snow-Covered Swamp

{T}: Add {B} to your mana pool.

Liliana of the Veil

+1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Benevolent Bodyguard

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Knight of Infamy

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Radiant Fountain

When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {1} to your mana pool.

Ulcerate

Target creature gets -3/-3 until end of turn. You lose 3 life.

Ebony Charm

Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures.

Phyrexian Revoker

As Phyrexian Revoker enters the battlefield, name a nonland card. Activated abilities of sources with the chosen name can't be activated.

Apostle's Blessing

({W/P} can be paid with with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Tainted Pact

Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Ancient Den

(Ancient Den isn't a spell.) {T}: Add {W} to your mana pool.

Vault of Whispers

(Vault of Whispers isn't a spell.) {T}: Add {B} to your mana pool.

Castigate

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Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Go for the Throat

Destroy target nonartifact creature.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Vault Skirge

({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vindicate

Destroy target permanent.

Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Emerge Unscathed

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Soul's Attendant

Whenever another creature enters the battlefield, you may gain 1 life.

Survival Cache

You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Inquisition of Kozilek

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Vendetta

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Ghost-Lit Redeemer

{W}, {T}: You gain 2 life. Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life

Glimmerpost

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {1} to your mana pool.

Tidehollow Sculler

When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Tidehollow Sculler leaves play, return the removed card to its owner's hand.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Lotus Petal

Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.

Soul Warden

Whenever another creature comes into play, you gain 1 life.

Caves of Koilos

{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Flagstones of Trokair

{T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Mesmeric Fiend

When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Scrubland

Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Kabira Crossroads

Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool.

Bloodstained Mire

Flooded Strand

Marsh Flats

Polluted Delta

Verdant Catacombs

Windswept Heath

Arid Mesa

Shambling Vent

Faith's Fetters

Karlov of the Ghost Council

Lightning Greaves

Phyrexian Arena

Tainted Field

Fetid Heath

Mana Confluence

Wasteland

Anguished Unmaking

Collective Brutality

Vampire Cutthroat

Concealed Courtyard

Kambal, Consul of Allocation

Smuggler's Copter

Fatal Push

Renewed Faith

Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Soulmender

{T}: You gain 1 life.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Temple of Silence

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

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Nejlepší MtG Fotbalová Jedenáctka

09.08.2025 22:44 – IgnaczYOLOly

Tak tenhle článek Michale je fakt gól :)

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Planeswalker’s Guides & Art Books - 1. díl

09.08.2025 07:46 – IgnaczYOLOly

Bylo krásné, když ve starých fat pacích nebyly jen tyhle brožurky, ale i knihy. Jako malý jsem jen koukal na ta balení a hrozně jsem je...

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Komandér precon pitva: "World Shaper" z Edge of Eternities

09.08.2025 07:40 – IgnaczYOLOly

No Dane, taky jsi mě přesvědčil a tento týden jsem si ten balíček pořídil. Jund sice moc nehraju, ale dám tomu tady šanci a zkusím to. Jako...

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07.08.2025 13:33 – LukasKral

Neurážejte Jacka. Ten psal jednu větu na jednu stránku ;-)

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Středeční výhledy 13/2025

06.08.2025 03:21 – Jaryner

Novinky super jako vždy 😉 Kvíz: První pick? Jasně že Banishing Light! Proč? Protože za tři many odstranit cokoliv – to je prostě...

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Hledání země nezemě

03.08.2025 11:34 – indian

Je tomu tak. Ba ne, je to edice, ve které foily ještě nebyly. Sedmá edice je také prima.

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