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Decklisty

Decklisty Commander

Vial Smasher / Thrasios

Etriol

MTGO Weekly Challenge

Maindeck

Creature 1 Birds of Paradise Birds of Paradise 1 Bloodbraid Elf 1 Bloom Tender Bloom Tender 1 Dark Confidant Dark Confidant 1 Deathrite Shaman Deathrite Shaman 1 Elves of Deep Shadow Elves of Deep Shadow 1 Lotus Cobra Lotus Cobra 1 Snapcaster Mage Snapcaster Mage 1 Tasigur, the Golden Fang Tasigur, the Golden Fang 1 Titania, Protector of Argoth 1 True-Name Nemesis True-Name Nemesis Instant & Sorceries 1 Ancestral Vision Ancestral Vision 1 Capture of Jingzhou Capture of Jingzhou 1 Demonic Tutor Demonic Tutor 1 Dreadbore Dreadbore 1 Duress Duress 1 Gitaxian Probe 1 Green Sun's Zenith Green Sun's Zenith 1 Hymn to Tourach Hymn to Tourach 1 Inquisition of Kozilek Inquisition of Kozilek 1 Life from the Loam 1 Temporal Trespass Temporal Trespass 1 Thoughtseize Thoughtseize 1 Abrupt Decay Abrupt Decay 1 Brainstorm Brainstorm 1 Cryptic Command Cryptic Command 1 Diabolic Edict Diabolic Edict 1 Evasive Action 1 Fatal Push Fatal Push 1 Fire Covenant Fire Covenant 1 Fireblast Fireblast 1 Flusterstorm 1 Force of Will Force of Will 1 Intuition Intuition 1 Kolaghan's Command Kolaghan's Command 1 Lightning Bolt Lightning Bolt 1 Logic Knot Logic Knot 1 Murderous Cut Murderous Cut 1 Mystical Tutor Mystical Tutor 1 Pyroblast Pyroblast 1 Red Elemental Blast Red Elemental Blast 1 Spell Pierce Spell Pierce 1 Tainted Pact Tainted Pact 1 Vampiric Tutor Vampiric Tutor Land 1 Arid Mesa Arid Mesa 1 Badlands Badlands 1 Bayou Bayou 1 Blood Crypt Blood Crypt
1 Bloodstained Mire Bloodstained Mire 1 Bojuka Bog Bojuka Bog 1 Breeding Pool Breeding Pool 1 Cascade Bluffs Cascade Bluffs 1 Cavern of Souls Cavern of Souls 1 Command Tower Command Tower 1 Copperline Gorge Copperline Gorge 1 Creeping Tar Pit Creeping Tar Pit 1 Dragonskull Summit Dragonskull Summit 1 Drowned Catacomb Drowned Catacomb 1 Flooded Strand Flooded Strand 1 Hinterland Harbor Hinterland Harbor 1 Homeward Path Homeward Path 1 Lonely Sandbar Lonely Sandbar 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Overgrown Tomb Overgrown Tomb 1 Polluted Delta Polluted Delta 1 Reflecting Pool Reflecting Pool 1 Rootbound Crag Rootbound Crag 1 Scalding Tarn Scalding Tarn 1 Snow-Covered Island Snow-Covered Island 1 Steam Vents Steam Vents 1 Stomping Ground Stomping Ground 1 Sulfur Falls Sulfur Falls 1 Taiga Taiga 1 Tropical Island Tropical Island 1 Underground Sea Underground Sea 1 Verdant Catacombs Verdant Catacombs 1 Volcanic Island Volcanic Island 1 Wasteland Wasteland 1 Watery Grave Watery Grave 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills 1 Woodland Cemetery Woodland Cemetery Other 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Dack Fayden 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Liliana of the Veil Liliana of the Veil 1 Jace, Vryn's Prodigy 1 Leovold, Emissary of Trest 1 Chrome Mox Chrome Mox 1 Crucible of Worlds Crucible of Worlds 1 Mox Diamond Mox Diamond 1 Carpet of Flowers Carpet of Flowers 1 Exploration Exploration 1 Parallax Tide Parallax Tide 1 Sylvan Library Sylvan Library 1 Treachery Treachery

Sideboard

1 Thrasios, Triton Hero
1 Vial Smasher the Fierce

Top8

Název decklistu Autor
UB FaeStill Whitefaces
Ur Tezzerator Taviscaron
UW MentorStill seijim2
Ballista Shops Jazza
Vial Smasher / Thrasios Etriol
Atog Affinity corvo111
Leovold, Emissary of Trest Call1Me1Dragon
Saskia the Unyielding QuietPenguin

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Homeward Path

{T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns.

True-Name Nemesis

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Titania, Protector of Argoth

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Kolaghan's Command

Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to target creature or player.

Bloom Tender

{T}: For each color among permanents you control, add one mana of that color to your mana pool.

Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Hymn to Tourach

Target player discards two cards at random.

Snow-Covered Island

{T}: Add {U} to your mana pool.

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Fire Covenant

Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Liliana of the Veil

+1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G} to your mana pool.

Murderous Cut

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.

Green Sun's Zenith

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Parallax Tide

Fading 5 Remove a fade counter from Parallax Tide: Remove target land from the game. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.

Tainted Pact

Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Lonely Sandbar

Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

Evasive Action

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Capture of Jingzhou

You take another turn after this one.

Cryptic Command

Bloodbraid Elf

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Abrupt Decay

Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.

Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Dreadbore

Destroy target creature or planeswalker.

Inquisition of Kozilek

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Copperline Gorge

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool.

Mystical Tutor

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Diabolic Edict

Target player sacrifices a creature.

Intuition

Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Crucible of Worlds

You may play land cards from your graveyard.

Elves of Deep Shadow

{T}: Add {B} to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Badlands

Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either {R} or {B} to your mana pool.

Bayou

Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool.

Red Elemental Blast

Counters a blue spell being cast or destroys a blue card in play.

Underground Sea

Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.

Tropical Island

Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Treachery

When Treachery comes into play, untap up to five lands. You control enchanted creature.

Carpet of Flowers

During your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.

Exploration

You may play an additional land each turn.

Vampiric Tutor

Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.

Fireblast

You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Overgrown Tomb

Polluted Delta

Scalding Tarn

Steam Vents

Verdant Catacombs

Watery Grave

Windswept Heath

Wooded Foothills

Arid Mesa

Brainstorm

Cascade Bluffs

Mana Confluence

Wasteland

Chandra, Torch of Defiance

Fatal Push

Rootbound Crag

Dragonskull Summit

Drowned Catacomb

Spell Pierce

U

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

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