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Decklisty

Decklisty Vše

Queen Marchesa

Constantin Bône

Tournoi des Zaps

Maindeck

Creature 1 Goblin Dark-Dwellers Goblin Dark-Dwellers 1 Wurmcoil Engine Wurmcoil Engine Instant & Sorceries 1 Anguished Unmaking Anguished Unmaking 1 Balance Balance 1 Blessed Alliance Blessed Alliance 1 Collective Brutality Collective Brutality 1 Council's Judgment 1 Damnation 1 Dark Petition Dark Petition 1 Demonic Tutor Demonic Tutor 1 Diabolic Edict Diabolic Edict 1 Dismember Dismember 1 Dreadbore Dreadbore 1 Duress Duress 1 Enlightened Tutor Enlightened Tutor 1 Fiery Confluence Fiery Confluence 1 Fire Covenant Fire Covenant 1 Gerrard's Verdict 1 Go for the Throat 1 Hero's Downfall Hero's Downfall 1 Hymn to Tourach Hymn to Tourach 1 Inquisition of Kozilek Inquisition of Kozilek 1 Lightning Bolt Lightning Bolt 1 Lightning Helix Lightning Helix 1 Mana Tithe 1 Night's Whisper 1 Path to Exile Path to Exile 1 Radiant Flames Radiant Flames 1 Slagstorm Slagstorm 1 Sweltering Suns Sweltering Suns 1 Swords to Plowshares Swords to Plowshares 1 Tainted Pact Tainted Pact 1 Thoughtseize Thoughtseize 1 Toxic Deluge Toxic Deluge 1 Unexpectedly Absent Unexpectedly Absent 1 Vindicate 1 Wrath of God Wrath of God Land 1 Arid Mesa Arid Mesa 1 Badlands Badlands 1 Battlefield Forge Battlefield Forge 1 Blood Crypt Blood Crypt 1 Bloodstained Mire Bloodstained Mire 1 Cavern of Souls Cavern of Souls 1 Caves of Koilos Caves of Koilos 1 City of Brass City of Brass 1 Clifftop Retreat Clifftop Retreat 1 Command Tower Command Tower 1 Concealed Courtyard Concealed Courtyard 1 Dragonskull Summit Dragonskull Summit
1 Fetid Heath Fetid Heath 1 Flooded Strand Flooded Strand 1 Godless Shrine Godless Shrine 1 Graven Cairns Graven Cairns 1 Inspiring Vantage Inspiring Vantage 1 Isolated Chapel Isolated Chapel 1 Lavaclaw Reaches Lavaclaw Reaches 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Maze of Ith Maze of Ith 1 Mountain Mountain 1 Needle Spires Needle Spires 1 Plains Plains 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Rugged Prairie Rugged Prairie 1 Sacred Foundry Sacred Foundry 1 Scalding Tarn Scalding Tarn 1 Scrubland Scrubland 1 Shambling Vent Shambling Vent 1 Sulfurous Springs Sulfurous Springs 1 Swamp Swamp 1 Temple of Malice Temple of Malice 1 Temple of Silence Temple of Silence 1 Temple of Triumph Temple of Triumph 1 Verdant Catacombs Verdant Catacombs 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Castigate 1 Hide / Seek 1 Ajani Vengeant Ajani Vengeant 1 Boros Signet Boros Signet 1 Chandra, Flamecaller Chandra, Flamecaller 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Coldsteel Heart Coldsteel Heart 1 Daretti, Ingenious Iconoclast 1 Elspeth, Knight-Errant Elspeth, Knight-Errant 1 Gideon Jura Gideon Jura 1 Gideon of the Trials Gideon of the Trials 1 Gideon, Ally of Zendikar Gideon, Ally of Zendikar 1 Helm of Obedience Helm of Obedience 1 Liliana of the Veil Liliana of the Veil 1 Mind Stone Mind Stone 1 Nahiri, the Harbinger Nahiri, the Harbinger 1 Orzhov Signet Orzhov Signet 1 Rakdos Signet Rakdos Signet 1 Rest in Peace Rest in Peace 1 Sphere of the Suns 1 Talisman of Indulgence Talisman of Indulgence

Sideboard

1 Queen Marchesa

Top8

Název decklistu Autor
Bruse & Reyhan Jean-baptiste Gagnepain
Tymna & Thrasios Aristide Blanpied
Chandra, Fire of Kaladesh Victor-Manuel Ribeiro
Queen Marchesa Constantin Bône

Helm of Obedience

{X}, {T}: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Toxic Deluge

As an additional cost to cast Toxic Deluge, pay X life. All creatures get -X/-X until end of turn.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Rakdos Signet

{1}, {T}: Add {B}{R} to your mana pool.

Hymn to Tourach

Target player discards two cards at random.

Fire Covenant

Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Liliana of the Veil

+1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Night's Whisper

You draw two cards and you lose 2 life.

Dark Petition

Search your library for a card and put that card into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool.

Talisman of Indulgence

{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.

Slagstorm

Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

Sphere of the Suns

Sphere of the Suns enters the battlefield tapped and with three charge counters on it. {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.

Tainted Pact

Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Gerrard's Verdict

Target player discards two cards. You gain 3 life for each land card discarded this way.

Castigate

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Damnation

Mana Tithe

Go for the Throat

Destroy target nonartifact creature.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Vindicate

Destroy target permanent.

Dreadbore

Destroy target creature or planeswalker.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Gideon Jura

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Inquisition of Kozilek

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Wurmcoil Engine

Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

Elspeth, Knight-Errant

+1: Put a 1/1 white Soldier creature token into play. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Diabolic Edict

Target player sacrifices a creature.

Battlefield Forge

{T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Caves of Koilos

{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Sulfurous Springs

{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

Maze of Ith

{T}: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

Hero's Downfall

Destroy target creature or planeswalker.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Badlands

Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either {R} or {B} to your mana pool.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Balance

Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Scrubland

Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Lavaclaw Reaches

Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.

Bloodstained Mire

Flooded Strand

Marsh Flats

Polluted Delta

Sacred Foundry

Scalding Tarn

Verdant Catacombs

Windswept Heath

Wooded Foothills

Arid Mesa

Gideon, Ally of Zendikar

Radiant Flames

Shambling Vent

Boros Signet

Coldsteel Heart

Fiery Confluence

Mind Stone

Orzhov Signet

Chandra, Flamecaller

Goblin Dark-Dwellers

Needle Spires

Fetid Heath

Graven Cairns

Mana Confluence

Rugged Prairie

Wasteland

Anguished Unmaking

Nahiri, the Harbinger

Blessed Alliance

Collective Brutality

Chandra, Torch of Defiance

Concealed Courtyard

Inspiring Vantage

Gideon of the Trials

Sweltering Suns

Dragonskull Summit

Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Temple of Silence

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.

Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Temple of Malice

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {B} or {R}.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

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