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Decklisty

Decklisty Commander

Baral, Chief of Compliance

Kevin Corbillé

Duel Commander St. Nazaire

Maindeck

Creature 1 Emrakul, the Promised End Emrakul, the Promised End 1 Palinchron Palinchron 1 Snapcaster Mage Snapcaster Mage 1 Teferi, Mage of Zhalfir Teferi, Mage of Zhalfir 1 Torrential Gearhulk Torrential Gearhulk 1 Vendilion Clique 1 Venser, Shaper Savant Venser, Shaper Savant Instant & Sorceries 1 Blue Sun's Zenith Blue Sun's Zenith 1 Capsize Capsize 1 Capture of Jingzhou Capture of Jingzhou 1 Careful Consideration Careful Consideration 1 Censor Censor 1 Compulsive Research Compulsive Research 1 Crush of Tentacles Crush of Tentacles 1 Cryptic Command Cryptic Command 1 Cyclonic Rift Cyclonic Rift 1 Deep Analysis Deep Analysis 1 Engulf the Shore Engulf the Shore 1 Exhaustion Exhaustion 1 Fact or Fiction Fact or Fiction 1 Flash of Insight Flash of Insight 1 Force of Will Force of Will 1 Frantic Search Frantic Search 1 Gigadrowse 1 Glimmer of Genius Glimmer of Genius 1 High Tide High Tide 1 Impulse Impulse 1 Into the Roil Into the Roil 1 Intuition Intuition 1 Merchant Scroll Merchant Scroll 1 Miscalculation Miscalculation 1 Misdirection Misdirection
1 Mystic Confluence Mystic Confluence 1 Opt Opt 1 Part the Waterveil Part the Waterveil 1 Ponder Ponder 1 Preordain Preordain 1 Pull from Tomorrow Pull from Tomorrow 1 Remand Remand 1 Repeal Repeal 1 Repulse Repulse 1 Sleight of Hand Sleight of Hand 1 Snap Snap 1 Supreme Will Supreme Will 1 Temporal Manipulation Temporal Manipulation 1 Temporal Mastery Temporal Mastery 1 Temporal Trespass Temporal Trespass 1 Think Twice Think Twice 1 Time Spiral Time Spiral 1 Time Warp Time Warp 1 Turnabout Turnabout 1 Unsubstantiate Unsubstantiate 1 Walk the Aeons Walk the Aeons Land 1 Cavern of Souls Cavern of Souls Other 37 Snow-Covered Island 1 Stunt Double 1 Thing in the Ice 1 Commit / Memory 1 Expropriate 1 Extraplanar Lens Extraplanar Lens 1 Search for Azcanta 1 Teferi, Temporal Archmage 1 Ugin, the Spirit Dragon Ugin, the Spirit Dragon

Sideboard

1 Baral, Chief of Compliance Baral, Chief of Compliance

Top8

Název decklistu Autor
The Gitrog Monster Lény Yahiaoui
Zurgo Bellstriker Alex Bardiouk
Nissa, Vastwood Seer Gabriel Manieca
Baral, Chief of Compliance Kevin Corbillé
Saskia the Unyielding Geoffrey Baron
Kess, Dissident Mage Martial Moreau

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Teferi, Temporal Archmage

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -1: Untap up to four target permanents. -10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

High Tide

Until end of turn, all islands produce an additional {U} when tapped for mana.

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -X: Exile each permanent with converted mana cost X or less that's one or more colors. -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Venser, Shaper Savant

Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.

Gigadrowse

Replicate {U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.

Merchant Scroll

Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Repulse

Return target creature to its owner's hand. Draw a card.

Flash of Insight

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library. Flashback: 1{U}, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay its own flashback cost.)

Misdirection

You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead.

Extraplanar Lens

Imprint — When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Ponder

Cryptic Command

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Compulsive Research

Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Time Warp

Target player takes another turn after this one.

Intuition

Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.

Capsize

Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target permanent to owner's hand.

Careful Consideration

Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.

Teferi, Mage of Zhalfir

Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery.

Think Twice

Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Walk the Aeons

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Deep Analysis

Target player draws two cards. Flashback - {1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Palinchron

Flying When Palinchron comes into play, untap up to seven lands. {2}{U}{U}: Return Palinchron to owner's hand.

Miscalculation

Counter target spell unless its caster pays an additional {2}. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

Frantic Search

Draw two cards, then choose and discard two cards. Untap up to three lands.

Snap

Return target creature to owner's hand. Untap up to two lands.

Time Spiral

Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.

Turnabout

Tap or untap all artifacts, creatures, or lands target player controls.

Exhaustion

Creatures and lands target opponent controls do not untap during his or her next untap phase.

Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Part the Waterveil

Blue Sun's Zenith

Fact or Fiction

Mystic Confluence

Preordain

Repeal

Crush of Tentacles

Engulf the Shore

Emrakul, the Promised End

Unsubstantiate

Glimmer of Genius

Torrential Gearhulk

Baral, Chief of Compliance

Censor

Pull from Tomorrow

Supreme Will

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card.

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