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Decklisty

Decklisty Commander

Saskia the Unyielding

Geoffrey Baron

Duel Commander St. Nazaire

Maindeck

Creature 1 Ahn-Crop Crasher Ahn-Crop Crasher 1 Anafenza, the Foremost Anafenza, the Foremost 1 Arbor Elf Arbor Elf 1 Avacyn's Pilgrim 1 Birds of Paradise Birds of Paradise 1 Bloodbraid Elf 1 Deathrite Shaman Deathrite Shaman 1 Elves of Deep Shadow Elves of Deep Shadow 1 Elvish Mystic 1 Falkenrath Aristocrat Falkenrath Aristocrat 1 Flametongue Kavu 1 Fleecemane Lion Fleecemane Lion 1 Flinthoof Boar Flinthoof Boar 1 Fulminator Mage Fulminator Mage 1 Fyndhorn Elves Fyndhorn Elves 1 Gaddock Teeg Gaddock Teeg 1 Ghor-Clan Rampager 1 Glint-Sleeve Siphoner Glint-Sleeve Siphoner 1 Glorybringer Glorybringer 1 Grim Lavamancer Grim Lavamancer 1 Kird Ape 1 Llanowar Elves Llanowar Elves 1 Lotus Cobra Lotus Cobra 1 Loxodon Smiter Loxodon Smiter 1 Mother of Runes Mother of Runes 1 Qasali Pridemage Qasali Pridemage 1 Renegade Rallier Renegade Rallier 1 Rhonas the Indomitable Rhonas the Indomitable 1 Saffi Eriksdotter Saffi Eriksdotter 1 Scavenging Ooze Scavenging Ooze 1 Siege Rhino Siege Rhino 1 Silverblade Paladin 1 Stoneforge Mystic Stoneforge Mystic 1 Thalia, Heretic Cathar Thalia, Heretic Cathar 1 Tireless Tracker Tireless Tracker 1 Voice of Resurgence Voice of Resurgence 1 Voltaic Brawler Voltaic Brawler 1 Wild Nacatl Wild Nacatl 1 Zealous Conscripts Zealous Conscripts Instant & Sorceries 1 Abrupt Decay Abrupt Decay 1 Berserk Berserk 1 Blossoming Defense Blossoming Defense 1 Chain Lightning Chain Lightning 1 Demonic Tutor Demonic Tutor 1 Dismember Dismember 1 Eldritch Evolution Eldritch Evolution 1 Fire Covenant Fire Covenant 1 Green Sun's Zenith Green Sun's Zenith 1 Lightning Bolt Lightning Bolt
1 Lightning Helix Lightning Helix 1 Selesnya Charm Selesnya Charm 1 Vindicate Land 1 Arid Mesa Arid Mesa 1 Badlands Badlands 1 Bayou Bayou 1 Blood Crypt Blood Crypt 1 Bloodstained Mire Bloodstained Mire 1 Blooming Marsh Blooming Marsh 1 Brushland Brushland 1 Cavern of Souls Cavern of Souls 1 City of Brass City of Brass 1 Command Tower Command Tower 1 Copperline Gorge Copperline Gorge 1 Flooded Strand Flooded Strand 3 Forest Forest 1 Godless Shrine Godless Shrine 1 Grove of the Burnwillows Grove of the Burnwillows 1 Horizon Canopy Horizon Canopy 1 Karplusan Forest Karplusan Forest 1 Llanowar Wastes Llanowar Wastes 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Overgrown Tomb Overgrown Tomb 1 Plains Plains 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Razorverge Thicket Razorverge Thicket 1 Sacred Foundry Sacred Foundry 1 Savannah Savannah 1 Scalding Tarn Scalding Tarn 1 Scrubland Scrubland 1 Stomping Ground Stomping Ground 1 Taiga Taiga 1 Temple Garden Temple Garden 1 Verdant Catacombs Verdant Catacombs 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Path of Ancestry 1 Birthing Pod Birthing Pod 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Elspeth, Knight-Errant Elspeth, Knight-Errant 1 Rancor Rancor 1 Skullclamp Skullclamp 1 Smuggler's Copter Smuggler's Copter 1 Survival of the Fittest 1 Umezawa's Jitte Umezawa's Jitte

Sideboard

1 Saskia the Unyielding

Top8

Název decklistu Autor
The Gitrog Monster Lény Yahiaoui
Zurgo Bellstriker Alex Bardiouk
Nissa, Vastwood Seer Gabriel Manieca
Baral, Chief of Compliance Kevin Corbillé
Saskia the Unyielding Geoffrey Baron
Kess, Dissident Mage Martial Moreau

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Zealous Conscripts

Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Silverblade Paladin

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Falkenrath Aristocrat

Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Voice of Resurgence

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

Grove of the Burnwillows

{T}: Add {1} to your mana pool. {PT}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.

Fire Covenant

Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Fyndhorn Elves

{T}: Add {G} to your mana pool. Play this ability as an interrupt.

Anafenza, the Foremost

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Siege Rhino

Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Gaddock Teeg

Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played.

Flinthoof Boar

Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)

Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Green Sun's Zenith

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Chain Lightning

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Flametongue Kavu

When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Bloodbraid Elf

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Survival of the Fittest

{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Qasali Pridemage

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Avacyn's Pilgrim

{T}: Add {W} to your mana pool.

Vindicate

Destroy target permanent.

Ghor-Clan Rampager

Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Elvish Mystic

{T}: Add {G} to your mana pool.

Abrupt Decay

Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.

Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Loxodon Smiter

Loxodon Smiter can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.

Selesnya Charm

Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.

Copperline Gorge

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool.

Razorverge Thicket

Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W} to your mana pool.

Fulminator Mage

Sacrifice Fulminator Mage: Destroy target nonbasic land.

Elspeth, Knight-Errant

+1: Put a 1/1 white Soldier creature token into play. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

Wild Nacatl

Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Kird Ape

While controller has forests in play, Kird Ape gains +1/+2.

Brushland

{T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

Karplusan Forest

{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Llanowar Wastes

{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Elves of Deep Shadow

{T}: Add {B} to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.

Fleecemane Lion

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Saffi Eriksdotter

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.

Grim Lavamancer

{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

Badlands

Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either {R} or {B} to your mana pool.

Bayou

Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Berserk

Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Scrubland

Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool.

Rancor

Enchanted creature gains +2/+0 and trample. When Rancor is put into a graveyard from play, return Rancor to owner's hand.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Arbor Elf

{T}: Untap target Forest.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Overgrown Tomb

Polluted Delta

Sacred Foundry

Scalding Tarn

Temple Garden

Verdant Catacombs

Windswept Heath

Wooded Foothills

Arid Mesa

Skullclamp

Horizon Canopy

Mana Confluence

Tireless Tracker

Eldritch Evolution

Thalia, Heretic Cathar

Blooming Marsh

Blossoming Defense

Chandra, Torch of Defiance

Smuggler's Copter

Voltaic Brawler

Glint-Sleeve Siphoner

Renegade Rallier

Glorybringer

Ahn-Crop Crasher

Rhonas the Indomitable

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Plains

({T}: Add {W}.)

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

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Hezký čtení. Díky za report.:-)

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