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Decklisty

Decklisty Modern

Jeskai Control

Benjamin Nikolich

SCG Open Indianapolis

Maindeck

Creature 4 Snapcaster Mage Snapcaster Mage Instant & Sorceries 4 Cryptic Command Cryptic Command 2 Electrolyze 3 Lightning Bolt Lightning Bolt 3 Lightning Helix Lightning Helix 3 Logic Knot Logic Knot 1 Negate Negate 4 Path to Exile Path to Exile 1 Secure the Wastes Secure the Wastes 1 Spell Snare Spell Snare 1 Sphinx's Revelation Sphinx's Revelation 4 Serum Visions 2 Supreme Verdict Supreme Verdict Land
3 Island Island 1 Plains Plains 3 Celestial Colonnade Celestial Colonnade 1 Field of Ruin Field of Ruin 4 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 2 Hallowed Fountain Hallowed Fountain 1 Sacred Foundry Sacred Foundry 4 Scalding Tarn Scalding Tarn 1 Spirebluff Canal Spirebluff Canal 2 Steam Vents Steam Vents 1 Sulfur Falls Sulfur Falls Other 1 Gideon, Ally of Zendikar Gideon, Ally of Zendikar 2 Search for Azcanta

Sideboard

1 Engineered Explosives Engineered Explosives
1 Izzet Staticaster Izzet Staticaster
2 Vendilion Clique
1 Detention Sphere Detention Sphere
2 Runed Halo Runed Halo
1 Celestial Purge Celestial Purge
3 Dispel Dispel
1 Negate Negate
1 Wear//Tear
1 Elspeth, Sun's Champion Elspeth, Sun's Champion
1 Supreme Verdict Supreme Verdict

Top8

Název decklistu Autor
Grixis Death Shadow Brennan DeCandio
Eldrazi Tron James Magnes
Jeskai Control Benjamin Nikolich
Death and Taxes Stephen Dykman
GB Elves Ethan Dunn
UW Control Lance Shultz
Jeskai Kiki Control Vincent Adinolfi
BW Walkers Landon Savino

Secure the Wastes

Put X 1/1 white Warrior creature tokens onto the battlefield.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Spell Snare

Counter target spell with converted mana cost 2.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Celestial Purge

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Izzet Staticaster

Flash (You may cast this spell any time you could cast an instant.) Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

Sphinx's Revelation

You gain X life and draw X cards.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Runed Halo

As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Dispel

Gideon, Ally of Zendikar

Spirebluff Canal

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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