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Decklisty

Decklisty Modern

Jeskai Kiki Control

Vincent Adinolfi

SCG Open Indianapolis

Maindeck

Creature 4 Restoration Angel Restoration Angel 3 Snapcaster Mage Snapcaster Mage 3 Wall of Omens Wall of Omens 2 Kiki-Jiki, Mirror Breaker Instant & Sorceries 1 Cryptic Command Cryptic Command 3 Electrolyze 4 Lightning Bolt Lightning Bolt 3 Lightning Helix Lightning Helix 3 Mana Leak Mana Leak 4 Path to Exile Path to Exile 2 Remand Remand 1 Spell Snare Spell Snare 1 Sphinx's Revelation Sphinx's Revelation Land
2 Island Island 1 Mountain Mountain 1 Plains Plains 1 Arid Mesa Arid Mesa 1 Cascade Bluffs Cascade Bluffs 4 Celestial Colonnade Celestial Colonnade 1 Clifftop Retreat Clifftop Retreat 4 Flooded Strand Flooded Strand 1 Hallowed Fountain Hallowed Fountain 1 Sacred Foundry Sacred Foundry 3 Scalding Tarn Scalding Tarn 3 Steam Vents Steam Vents 2 Tectonic Edge Tectonic Edge Other 1 Ajani Vengeant Ajani Vengeant

Sideboard

1 Engineered Explosives Engineered Explosives
1 Izzet Staticaster Izzet Staticaster
2 Vendilion Clique
1 Celestial Purge Celestial Purge
1 Counterflux Counterflux
2 Dispel Dispel
1 Negate Negate
1 Wear//Tear
3 Molten Rain Molten Rain
2 Supreme Verdict Supreme Verdict

Top8

Název decklistu Autor
Grixis Death Shadow Brennan DeCandio
Eldrazi Tron James Magnes
Jeskai Control Benjamin Nikolich
Death and Taxes Stephen Dykman
GB Elves Ethan Dunn
UW Control Lance Shultz
Jeskai Kiki Control Vincent Adinolfi
BW Walkers Landon Savino

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Molten Rain

Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.

Spell Snare

Counter target spell with converted mana cost 2.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Kiki-Jiki, Mirror Breaker

Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Celestial Purge

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Izzet Staticaster

Flash (You may cast this spell any time you could cast an instant.) Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

Sphinx's Revelation

You gain X life and draw X cards.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

Wall of Omens

Defender When Wall of Omens enters the battlefield, draw a card.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Arid Mesa

Dispel

Counterflux

Cascade Bluffs

Tectonic Edge

Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

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