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Decklisty

Decklisty Commander

Narset, Enlightened Master

purin_sho

MTGO Weekly Challenge

Maindeck

Creature 1 Monastery Mentor Monastery Mentor 1 Snapcaster Mage Snapcaster Mage 1 Trinket Mage Trinket Mage Instant & Sorceries 1 Capture of Jingzhou Capture of Jingzhou 1 Council's Judgment 1 Fiery Confluence Fiery Confluence 1 Flame Slash Flame Slash 1 Gitaxian Probe 1 Oust Oust 1 Ponder Ponder 1 Portent Portent 1 Preordain Preordain 1 Serum Visions 1 Shattering Spree 1 Sweltering Suns Sweltering Suns 1 Temporal Manipulation Temporal Manipulation 1 Abrade Abrade 1 Brainstorm Brainstorm 1 Counterspell Counterspell 1 Dig Through Time Dig Through Time 1 Evasive Action 1 Fact or Fiction Fact or Fiction 1 Force of Will Force of Will 1 Force Spike Force Spike 1 Mana Drain Mana Drain 1 Mana Leak Mana Leak 1 Mana Tithe 1 Memory Lapse Memory Lapse 1 Mystical Tutor Mystical Tutor 1 Pact of Negation Pact of Negation 1 Pyroblast Pyroblast 1 Red Elemental Blast Red Elemental Blast 1 Remand Remand 1 Spell Pierce Spell Pierce 1 Supreme Will Supreme Will 1 Swan Song Swan Song 1 Swords to Plowshares Swords to Plowshares 1 Tithe Tithe 1 Unexpectedly Absent Unexpectedly Absent Land 1 Adarkar Wastes Adarkar Wastes 1 Ancient Tomb Ancient Tomb 1 Arid Mesa Arid Mesa 1 Battlefield Forge Battlefield Forge 1 Bloodstained Mire Bloodstained Mire 1 Cascade Bluffs Cascade Bluffs 1 Cavern of Souls Cavern of Souls 1 City of Brass City of Brass 1 Command Tower Command Tower
1 Flamekin Village 1 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 1 Hall of the Bandit Lord 1 Hallowed Fountain Hallowed Fountain 3 Island Island 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Mystic Gate Mystic Gate 1 Plains Plains 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Sacred Foundry Sacred Foundry 1 Scalding Tarn Scalding Tarn 1 Seachrome Coast Seachrome Coast 1 Shivan Reef Shivan Reef 1 Spirebluff Canal Spirebluff Canal 1 Steam Vents Steam Vents 1 Sulfur Falls Sulfur Falls 1 Tundra Tundra 1 Volcanic Island Volcanic Island 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Ajani Vengeant Ajani Vengeant 1 Chandra, Flamecaller Chandra, Flamecaller 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Dack Fayden 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Teferi, Hero of Dominaria 1 Ugin, the Spirit Dragon Ugin, the Spirit Dragon 1 Spellseeker 1 Azorius Signet Azorius Signet 1 Boros Signet Boros Signet 1 Chrome Mox Chrome Mox 1 Fellwar Stone Fellwar Stone 1 Grim Monolith Grim Monolith 1 Izzet Signet Izzet Signet 1 Mana Crypt 1 Mana Vault Mana Vault 1 Sol Ring Sol Ring 1 Talisman of Progress Talisman of Progress 1 Control Magic Control Magic 1 Mind Harness Mind Harness 1 Search for Azcanta 1 Treachery Treachery 1 Hanweir Battlements

Sideboard

1 Narset, Enlightened Master Narset, Enlightened Master

Top8

Název decklistu Autor
Monogreen Aggro patrickj
Yisan Toolbox rusty_gates
Narset, Enlightened Master purin_sho
Monored Aggro jinkser
Teachings Tron Iguinkk
UB Delver leitluk
Monoblack Landdestruction LucasWDL

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Hall of the Bandit Lord

Hall of the Bandit Lord comes into play tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Flamekin Village

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R} to your mana pool. {R}, {T}: Target creature gains haste until end of turn.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Azorius Signet

{1}, {T}: Add {W}{U} to your mana pool.

Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -X: Exile each permanent with converted mana cost X or less that's one or more colors. -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Shattering Spree

Replicate {R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.

Portent

Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Narset, Enlightened Master

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Mana Drain

Counters target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is the casting cost of target spell.

Mind Harness

Play only on a red or green creature. Cumulative upkeep {1} Gain control of enchanted creature.

Talisman of Progress

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Evasive Action

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Mana Tithe

Ponder

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {2} to your mana pool.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Seachrome Coast

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool.

Trinket Mage

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Force Spike

Counter target spell unless its caster pays an additional {1}.

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Mystical Tutor

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Memory Lapse

Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

Flame Slash

Flame Slash deals 4 damage to target creature.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Adarkar Wastes

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Battlefield Forge

{T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Shivan Reef

{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Mana Vault

Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.

Counterspell

Counters target spell as it is being cast.

Red Elemental Blast

Counters a blue spell being cast or destroys a blue card in play.

Control Magic

You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Treachery

When Treachery comes into play, untap up to five lands. You control enchanted creature.

Grim Monolith

Grim Monolith does not untap during your untap phase. {4}: Untap Grim Monolith. {T}: Add three colorless mana to your mana pool. Play this ability as a mana source.

Tithe

Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Polluted Delta

Sacred Foundry

Scalding Tarn

Steam Vents

Windswept Heath

Wooded Foothills

Arid Mesa

Boros Signet

Brainstorm

Fact or Fiction

Fellwar Stone

Fiery Confluence

Izzet Signet

Preordain

Sol Ring

Chandra, Flamecaller

Ancient Tomb

Cascade Bluffs

Mana Confluence

Mystic Gate

Wasteland

Chandra, Torch of Defiance

Spirebluff Canal

Sweltering Suns

Abrade

Supreme Will

Glacial Fortress

Spell Pierce

U

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

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