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Decklisty

Decklisty Commander

Sram Equipments

Maindeck

Creature 1 Sram, Senior Edificer Sram, Senior Edificer 1 Auriok Steelshaper Auriok Steelshaper 1 Foundry Inspector Foundry Inspector 1 Grand Abolisher Grand Abolisher 1 Indomitable Archangel Indomitable Archangel 1 Kemba, Kha Regent Kemba, Kha Regent 1 Leonin Shikari Leonin Shikari 1 Mother of Runes Mother of Runes 1 Puresteel Paladin Puresteel Paladin 1 Relic Seeker Relic Seeker 1 Stoneforge Mystic Stoneforge Mystic 1 Stonehewer Giant Stonehewer Giant 1 Sun Titan Sun Titan Instant & Sorceries 1 Enlightened Tutor Enlightened Tutor 1 Path to Exile Path to Exile 1 Return to Dust Return to Dust 1 Swords to Plowshares Swords to Plowshares 1 Day of Judgment Day of Judgment 1 Open the Armory Open the Armory 1 Open the Vaults Open the Vaults 1 Steelshaper's Gift Steelshaper's Gift 1 Wrath of God Wrath of God Land 1 Buried Ruin Buried Ruin 1 Emeria, the Sky Ruin Emeria, the Sky Ruin 1 Inventors' Fair Inventors' Fair 1 Reliquary Tower Reliquary Tower 1 Rogue's Passage Rogue's Passage Other 1 Balan, Wandering Knight 1 Danitha Capashen, Paragon 1 Heavenly Blademaster 1 Accorder's Shield Accorder's Shield 1 Argentum Armor Argentum Armor 1 Basilisk Collar Basilisk Collar 1 Blackblade Reforged 1 Bloodforged Battle-Axe
1 Bone Saw Bone Saw 1 Bonesplitter 1 Cathar's Shield Cathar's Shield 1 Darksteel Plate Darksteel Plate 1 Fireshrieker Fireshrieker 1 Golem-Skin Gauntlets Golem-Skin Gauntlets 1 Hammer of Nazahn 1 Kite Shield Kite Shield 1 Lightning Greaves Lightning Greaves 1 Loxodon Warhammer Loxodon Warhammer 1 Masterwork of Ingenuity 1 Paradise Mantle Paradise Mantle 1 Prying Blade Prying Blade 1 Skullclamp Skullclamp 1 Smuggler's Copter Smuggler's Copter 1 Sol Ring Sol Ring 1 Spidersilk Net Spidersilk Net 1 Strata Scythe Strata Scythe 1 Swiftfoot Boots Swiftfoot Boots 1 Sword of Feast and Famine 1 Sword of Fire and Ice 1 Sword of Vengeance Sword of Vengeance 1 Sword of the Animist Sword of the Animist 1 Umezawa's Jitte Umezawa's Jitte 1 Armored Ascension Armored Ascension 1 Conviction Conviction 1 Darksteel Mutation Darksteel Mutation 1 Ethereal Armor Ethereal Armor 1 Flickering Ward Flickering Ward 1 Gift of Immortality Gift of Immortality 1 Hyena Umbra Hyena Umbra 1 Land Tax 1 Prison Term Prison Term 1 Shielded by Faith Shielded by Faith 1 Sigarda's Aid Sigarda's Aid 1 Spirit Mantle Spirit Mantle 1 Unquestioned Authority Unquestioned Authority 1 Nahiri, the Lithomancer 27 Plains

Sideboard

Top8

Název decklistu Autor
Sram Equipments
Arjun Fire Wheel
Karlov
Breya Etherium Artifacts
Atraxa +1/+1

Darksteel Mutation

Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.

Masterwork of Ingenuity

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

Nahiri, the Lithomancer

+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.

Leonin Shikari

You may play equip abilities any time you could play an instant.

Steelshaper's Gift

Search your library for an equipment card, reveal that card, and put it into your hand.Then shuffle your library.

Unquestioned Authority

When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.

Buried Ruin

{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Kite Shield

Equipped creature gets +0/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Relic Seeker

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

Sword of the Animist

Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip {2}

Auriok Steelshaper

Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.

Golem-Skin Gauntlets

Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Darksteel Plate

Darksteel Plate is indestructible. Equipped creature is indestructible. Equip {2}

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Paradise Mantle

Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1}

Stonehewer Giant

Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.

Puresteel Paladin

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — As long as you control 3 or more artifacts, each Equipment you control has equip {0}.

Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Bonesplitter

Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Land Tax

During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.

Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Accorder's Shield

Equipped creature gets +0/+3 and has vigilance. Equip {3}

Argentum Armor

Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}

Indomitable Archangel

Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.

Kemba, Kha Regent

At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.

Strata Scythe

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}

Armored Ascension

Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

Prison Term

Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Flickering Ward

When you play Flickering Ward, choose a color. Enchanted creature gains protection from the chosen color. {W}: Return Flickering Ward to owner's hand.

Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Return to Dust

Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Basilisk Collar

Equipped creature has deathtouch and lifelink. Equip {2}

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Day of Judgment

Destroy all creatures.

Spidersilk Net

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Emeria, the Sky Ruin

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool.

Lightning Greaves

Loxodon Warhammer

Open the Vaults

Reliquary Tower

Rogue's Passage

Shielded by Faith

Skullclamp

Sol Ring

Sun Titan

Swiftfoot Boots

Sword of Vengeance

Bone Saw

Open the Armory

Cathar's Shield

Sigarda's Aid

Foundry Inspector

Inventors' Fair

Smuggler's Copter

Conviction

Sram, Senior Edificer

Prying Blade

1

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