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Decklisty

Decklisty Modern

UW Spirits

Matt Stamps

Maindeck

Creature 2 Deputy of Detention Deputy of Detention 4 Drogskol Captain Drogskol Captain 4 Mausoleum Wanderer Mausoleum Wanderer 2 Phantasmal Image Phantasmal Image 3 Rattlechains Rattlechains 2 Selfless Spirit Selfless Spirit 4 Spell Queller Spell Queller 1 Geist of Saint Traft Geist of Saint Traft Instant & Sorceries 4 Path to Exile Path to Exile Land 3 Snow-Covered Island Snow-Covered Island
2 Snow-Covered Plains Snow-Covered Plains 1 Cavern of Souls Cavern of Souls 4 Flooded Strand Flooded Strand 2 Hallowed Fountain Hallowed Fountain 1 Horizon Canopy Horizon Canopy 1 Moorland Haunt Moorland Haunt 4 Seachrome Coast Seachrome Coast Other 4 Supreme Phantom 4 Unsettled Mariner 2 Waterlogged Grove 4 Aether Vial Aether Vial 2 Force of Negation

Sideboard

3 Damping Sphere Damping Sphere
3 Auriok Champion Auriok Champion
3 Stony Silence Stony Silence
2 Ceremonious Rejection Ceremonious Rejection
2 Force of Negation
2 Teferi, Time Raveler Teferi, Time Raveler

Top8

Název decklistu Autor
UW Spirits Matt Stamps
Bant Spirits Hakeem Henson
UW Stoneblade Spirits Kat Light
Bant Stoneblade Collin Rountree
Bant Stoneblade Kaleb Stevens

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Drogskol Captain

Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Auriok Champion

Protection from black and from red Whenever another creature comes into play, you may gain 1 life.

Snow-Covered Plains

{T}: Add {W} to your mana pool.

Snow-Covered Island

{T}: Add {U} to your mana pool.

Stony Silence

Activated abilities of artifacts can't be activated.

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Moorland Haunt

{T}: Add {1} to your mana pool. {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Phantasmal Image

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

Aether Vial

At the beginning of your upkeep, you may put a charge counter on ?ther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on ?ther Vial from your hand onto the battlefield.

Seachrome Coast

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Flooded Strand

Horizon Canopy

Rattlechains

Mausoleum Wanderer

Selfless Spirit

Spell Queller

Ceremonious Rejection

Damping Sphere

If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

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