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Decklisty

Decklisty Standard

Bant Ramp

Ján Bábeľa

Maindeck

Creature 3 Agent of Treachery Agent of Treachery 4 Hydroid Krasis Hydroid Krasis 2 Dryad of the Ilysian Grove Dryad of the Ilysian Grove 3 Uro, Titan of Nature's Wrath Uro, Titan of Nature's Wrath Instant & Sorceries 4 Growth Spiral Growth Spiral 1 Finale of Glory Finale of Glory 3 Time Wipe Time Wipe 1 Shatter the Sky Shatter the Sky 2 Nylea's Intervention Nylea's Intervention 3 Mass Manipulation Mass Manipulation 2 Planar Cleansing Planar Cleansing 1 Nissa's Triumph Nissa's Triumph Land 5 Forest Forest
2 Plains Plains 2 Island Island 1 Castle Vantress Castle Vantress 3 Breeding Pool Breeding Pool 2 Temple of Plenty Temple of Plenty 3 Temple of Mystery Temple of Mystery 2 Hallowed Fountain Hallowed Fountain 2 Temple Garden Temple Garden 3 Temple of Enlightenment Temple of Enlightenment 1 Fabled Passage Fabled Passage Other 1 Ugin, the Ineffable Ugin, the Ineffable 2 Nissa, Who Shakes the World Nissa, Who Shakes the World 1 Circuitous Route Nissa's Triumph 1 Realm-Cloaked Giant

Sideboard

2 Planewide Celebration Planewide Celebration
1 Shatter the Sky Shatter the Sky
3 Aether Gust Aether Gust
4 Mystical Dispute Mystical Dispute
2 Negate Negate
1 Ugin, the Ineffable Ugin, the Ineffable
1 The Birth of Meletis The Birth of Meletis
1 Banishing Light Banishing Light

Top8

Název decklistu Autor
Bant Ramp Ján Bábeľa

Temple Garden

Mass Manipulation

Gain control of X target creatures and/or planeswalkers.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Ugin, the Ineffable

Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.

Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

Nissa's Triumph

Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.

Planewide Celebration

Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.

Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Planar Cleansing

Destroy all nonland permanents.

Aether Gust

Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.

Agent of Treachery

When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Negate

Counter target noncreature spell.

Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Mystical Dispute

This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.

Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.

Banishing Light

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Shatter the Sky

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Nylea's Intervention

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. • Nylea's Intervention deals twice X damage to each creature with flying.

Uro, Titan of Nature's Wrath

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Temple of Plenty

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {G} or {W}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Středeční výhledy 11/2025

12.07.2025 22:49 – JarBo23

Děkuju to určitě byl zatím ještě kupec není a pro toury mi zjevně nejsou úplně souzený , co se dá dělat :-))

všechny komentáře

Archenemy: Hrozba ktorá spája

12.07.2025 15:33 – VepřoKnedloKapusta

Ďakujem a som veľmi rád; plus ono presne to môže skôr niekedy odradiť vôbec čo i len študovať tie pravidlá; ale niekedy sa to naozaj...

všechny komentáře

Split second generálsky výber: Edge of Eternities

12.07.2025 10:10 – Klondajk

To ja úprimne tiež, ale viem, že z hľadiska loru to nebude dávat zmysel aby Kithkini a Merfolkovia mali "Steam Wents"; jedine že by prešli...

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Marvel's Spider-Man - základní informace

04.07.2025 10:40 – DuncanIdaho

Tento set mi zcela unikl. Domníval jsem se, že se letos dočkáme už jen Avatara a nového Lorwynu, ale Spider-Man? A navíc bez jakéhokoliv...

všechny komentáře

Wrath of the Machine cEDH Golbez, Crystal Collector Deck Tech

02.07.2025 13:14 – RobertF

cEDH je Topic ku ktoremu sa viac krat za cas tuna Vratime ano to sa moze kazdy Tesit. I ked nehram len cEDH ale to je ako sa hovori "a...

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Pod povrchom: Ságy

02.07.2025 10:59 – IgnaczYOLOly

Tohle byl opravdu moc pěkný článek k snídani, plný informací o kterých jsem vůbec nevěděl. Třeba že Elder Dragon War (jako i jine ságy) je...

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