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Ultimátní karty od Tempest po Exodus

Ultimátní karty od Tempest po Exodus

19.06.2020 08:40 | Profil autora a články: Dorlas

Po skvěle rozjetém Mirage bloku, který jsme si představili v předchozím článku, teď naskočíme na jeden z nejlepších bloků ve hře Magic: the Gathering. Tempest blok obsahuje hlavní edici Tempest a dva menší sety Stronghold a Exodus. V nich vyšla spousta ultimátních karet, které daly vzniknout nejednomu legendárnímu balíčku.

Obrázek z Magicové karty Wasteland
Foto: Wizards of the Coast

Ultimátní karty od Tempest po Exodus

Zdravím všetkých. Po dlhej dobe som tu z ďalším dielom mojich neoficiálnych „Dejín MtG“. Tentoraz teda ich „sub-série“ Ultimatívnych kariet. A pokračujem samozrejme tam, kde som naposledy skončil. Už som prebral karty od Štvrtej po Ice Age, od Homelands po Alliances a skončil som u Mirage bloku. Takže nás teraz čaká jeden z najsilnejších blokov v dejinách Magicu a síce Tempest.  Pri hodnotení kariet ale nezabúdajme, že sa technicky stále ešte jedná o počiatočné obdobie tejto kartovej hry. A že napriek niektorým „omylom“ musím uznať, že sa jednalo (pre mňa a mám pocit, že i pre dosť ďalších hráčov) stále ešte o zlaté obdobie Magicu. Aj keď „mraky“ sa už blížili. Takže poďme na to.

Ultimátní karty Tempest (1997)

Je už sám o sebe považovaný za jednu z najsilnejších sád Magicu. Veď len povážte. Obsahoval karty ako Intuition, ktorá bola súčasťou skoro všetkých „modrých“ kombo balíkov v dejinách. Či už to boli Trix a Oath of Druids na starom formáte extended, alebo staré známe Akadémie počas Zimy Komb na štandarde. Bol tu Living Death (predobraz modernového Living End-u), ktorý sa na štandarde hrával v  Survival decku a pred príchodom Survival of the Fittest v reanimačnom balíku, ktorý sme my vtedy nazývali Godzila. Bola tu Humility, ktorá sa hrávala od Enchantresky až po Landstill na legacy. Bol tu prvýkrát vydaný môj obľúbený Choke – po Veil of Summer asi najlepšia zbraň nás zelených mágov v našich nekonečných súbojoch s modrou. Diabolic Edict dal meno celému typu kariet, ktoré nútia súpera obetovať bytosť. Lotus Petal je ešte i dnes stabilná súčasť Legacy ANT (TES) decku a samozrejme sa hráva i na vintage. Rovnako sa na legacy a vintage dodnes hráva Ancient Tomb. Overrun bol pred vydaním Craterhoof Behemoth-a jednou z ciest ako mohli Monogreen stompy balíky ako Elfovia pretlačiť potrebný damage a Mogg Fanatic bol v časoch keď „šiel damage na stack“ jednou z najlepších bytostí vtedajšieho Magicu. A Soltari Monk a Soltari Priest priniesli do súťažného Magicu úplne novú rovinu boja (po zemi a vzduchu sa ňou stali ... tiene – shadow) a zapríčinili renesanciu White Weenie dekov.  Ja som si ale vybral iné tri karty.

Wasteland Tradewind Rider

Wasteland

Hráči ho naozaj iba krátko brali ako „košickú“ Strip Mine-u. Ale rýchlo si uvedomili, že pri absencii Mine (bola restricted a potom zabanovaná) práve toto je na štandarde možnosť ako bojovať proti silným deckom založeným na neštandardných zemiach ako Counterpost či Necropotencia (decklisty nájdete v minulých článkoch). Ale je pravda, že v čase svojho vydania sa hral viac na extended a legacy, než na štandarde. Na štandarde ho využívali hlavne monocolor aggro decky, ktoré získavali prevahu lacnými bytosťami a potrebovali spôsob ako dvojfarebnému kontrolu zabrániť dosiahnuť potrebný počet zemí na to, aby prevzal prevahu svojimi manovo náročnejšími kúzlami. A dnes je to samozrejme tretia najhranejšia zem legacy a bolo by rýchlejšie vymenovať decky, ktoré ho na tomto formáte nehrajú. Ja ale práve preto teraz ako príklad uvádzam červený Slight „land destruction“ deck z roku 1999. Jednak sa s týmto deckom Mark Le Pine dostal až so finále Majstrovstiev sveta 1999 a tiež sa už na štandarde s podobným deckom nestretneme. Hlavne preto, že Wizardi už nepodporujú lacné ničenia zemí. Aj keď je pravda, že zábava sa dá zažiť i z ničením štvormanovým. Ale späť k Slightu. V bytostiach hrali prím jednomanovky: Jackal Pup a už spomínaný Mogg Fanatic. Vrchol manovej krivky predstavovali Avalanche Riders. V kúzlach priameho zranenia tu bol Shock, Arc Lightning a Hammer of Bogardan. No a sekciu land-destruction okrem Riders a Wastelandu dopĺňali ešte Pillage (tá bola dobrá i na manu produkujúce artefakty) a Stone Rain. A najlepšou kartou bol samozrejme Cursed Scroll (o ňom ale osobitne neskôr).

Decklisty Legacy

Slight LD

Dorlas

Maindeck

Creature 4 Jackal Pup Jackal Pup 4 Mogg Fanatic Mogg Fanatic 4 Avalanche Riders Avalanche Riders 3 Fireslinger Fireslinger Instant & Sorceries 4 Shock Shock 2 Arc Lightning Arc Lightning 3 Hammer of Bogardan Hammer of Bogardan
4 Pillage Pillage 4 Stone Rain Stone Rain Land 2 Ancient Tomb Ancient Tomb 2 Ghitu Encampment Ghitu Encampment 4 Wasteland Wasteland Other 4 Cursed Scroll Cursed Scroll 16 Mountain

Sideboard

1 Arc Lightning Arc Lightning
1 Flowstone Flood Flowstone Flood
1 Fireslinger Fireslinger
2 Masticore Masticore
4 Scald Scald
2 Shattering Pulse Shattering Pulse
4 Thran Foundry Thran Foundry

Flowstone Flood

Buyback - 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target land.

Shattering Pulse

Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target artifact.

Pillage

Destroy target artifact or land. It can't be regenerated.

Hammer of Bogardan

Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.

Jackal Pup

For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.

Fireslinger

{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.

Cursed Scroll

{3}, {T}: Name a card, target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.

Mogg Fanatic

Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

Stone Rain

Destroys any one land.

Thran Foundry

{1}, {T}, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library.

Masticore

At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore.

Ghitu Encampment

Ghitu Encampment comes into play tapped. {T}: Add one red mana to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.

Avalanche Riders

Echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) Avalanche Riders is unaffected by Summing sickness. When Avalanche Riders comes into play, destroy target land.

Arc Lightning

Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.

Scald

Whenever a player taps an island for mana, Scald deals 1 damage to that player.

Ancient Tomb

Wasteland

Shock

Shock deals 2 damage to any target.

Cursed Scroll

Je tu uvedený až ako druhý, pretože aj keď dominoval štandardu svojej doby viac ako Wasteland, v dlhodobom výhľade to ďalej dotiahla „zeme ničiaca zem“. I tak je ale pravda, že sa v prípade Scroll-u jednalo o až absurdne silnú kartu. Musíte si uvedomiť s akými bytosťami sa Magic hral v tej dobe. Štandard bol istý čas hlavne o bytostiach ako Llanowar Elves, Pouncing Jaguar, River Boa, Uktabi Orangutan, Wild Dogs, Jackal Pup, Mogg Fanatic, Soltari Priest či Soltari Monk. Prosto - dobrú a hrateľnú bytosť s tri a viac životmi aby vtedy človek pohľadal.A všetky tieto „malé“ bytosti dokázal Zvitok (opakovane) ničiť. A aj keď na súpera s väčšími bytosťami (Covetous Dragon) človek narazil, tak mať možnosť dať súperovi i za dve „do hlavy“, tak to hrateľnosť Scroll-u dosť zvyšovalo. Plus obchádzal „soltari“ protekcie a tiež (ešte občas hrávané) COP:Red. I preto napríklad bol vo finálnej osmičke na spomínaných Majstrovstvách sveta 1999 v Yokohame tento artefakt zastúpený 31 krát. A keďže jeho uplatnenie v Monorede som ukázal vyššie, tentoraz tu popíšem deck Jakuba Šlemra. Jeho Monoblack kontrol bol podľa mňa neskutočne všestranný pretože dokázal útočiť z viacerých uhlov. Bol založený na discarde súperovej ruky pomocou Duress-u, Stupor-u a Ravenous Rats a kontrole stolu pomocou Powder Keg-u, Phrexian Plaguelord-a, už spomínaného Diabolic Edict-u a Cursed Scroll-u. I keď práve Jakub bol ten jediný z osmičky hráčov, ktorý ho hral iba trikrát. Deck tiež veľmi dobre zvládal i prácu s hrobom - Corpse Dance, Volrath's Stronghold a hlavne Yawgmoth's Will. O ňom ale bližšie až pri rozbore Urza´s Ságy.  Jakub  s týmto  deckom vyhral základnú časť a celkovo skončil piaty.

Decklisty Legacy

Mono Black Control

Jakub Šlemr

Maindeck

Creature 1 Bottle Gnomes Bottle Gnomes 1 Phyrexian Negator Phyrexian Negator 2 Ticking Gnomes Ticking Gnomes 3 Phyrexian Plaguelord Phyrexian Plaguelord 3 Ravenous Rats Ravenous Rats Instant & Sorceries 2 Corpse Dance Corpse Dance 4 Dark Ritual Dark Ritual 4 Diabolic Edict Diabolic Edict 1 Rapid Decay Rapid Decay 1 Vampiric Tutor Vampiric Tutor
4 Duress Duress 2 Stupor 3 Yawgmoth's Will Yawgmoth's Will Land 4 Wasteland Wasteland 2 Spawning Pool Spawning Pool 1 Volrath's Stronghold Volrath's Stronghold Other 3 Cursed Scroll Cursed Scroll 4 Powder Keg Powder Keg 15 Swamp

Sideboard

1 Bottle Gnomes Bottle Gnomes
2 Carrion Beetles Carrion Beetles
2 Phyrexian Negator Phyrexian Negator
1 Stromgald Cabal Stromgald Cabal
1 Evincar's Justice Evincar's Justice
2 Perish Perish
1 Persecute Persecute
1 Hatred Hatred
3 Rapid Decay Rapid Decay
1 Sphere of Resistance Sphere of Resistance

Hatred

Pay X life: Target creature gets +X/+0 until end of turn.

Sphere of Resistance

All spells cost an additional {1} to play.

Stromgald Cabal

{T}, Pay 1 life: Counter target white spell.

Volrath's Stronghold

{T}: Add one colorless mana to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Diabolic Edict

Target player sacrifices a creature.

Corpse Dance

Buyback {2} (You may pay an additional {2} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Put the top creature card from your graveyard into play. That creature is unaffected by summoning sickness this turn. Remove that creature from the game at the end of turn.

Evincar's Justice

Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Evincar's Justice deals 2 damage to each creature and player.

Cursed Scroll

{3}, {T}: Name a card, target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.

Perish

Destroy all green creatures. Those creatures cannot be regenerated this turn.

Bottle Gnomes

Sacrifice Bottle Gnomes: You gain 3 life.

Stupor

Target opponent discards a card at random, then discards a card.

Rapid Decay

Cycling {2} Remove from the game up to three target cards in a single graveyard.

Powder Keg

At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.

Ravenous Rats

When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.

Phyrexian Negator

Trample Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.

Spawning Pool

Spawning Pool comes into play tapped. {T}: Add one black mana to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black creature with "{B}: Regenerate" until end of turn. This creature still counts as a land.

Ticking Gnomes

Echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.

Persecute

Choose a color. Look at target player's hand. That player discards all cards of the chosen color.

Yawgmoth's Will

Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.

Dark Ritual

Add {B}{B}{B} to your mana pool.

Carrion Beetles

{2}{B}, {T}: Remove from the game up to three target cards in one graveyard.

Vampiric Tutor

Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.

Phyrexian Plaguelord

Wasteland

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Tradewind Rider

Viete ako je na momentálnom štandarde* otravný Agent of Treachery? Tak to nie je nič proti tomu, aké to bolo hrať proti Rider-ovi. Ok – Morphling bol potom ešte otravnejší, ale o ňom tiež neskôr. Na druhej strane musím priznať, že je to jedna z mála modrých bytostí, s ktorou som si (a rád) zahral. Rider bol totiž súčasťou v podstate zeleného decku plného silných zelených bytostí :o) Popravde existovali dve verzie. Jedno silnejšie modro-zelené Tradewind Alarm kombo, a jedna pomalšia (ale v našich končinách populárnejšia) päťfarebná Tradewind Blossom verzia, ktorú tu rozoberiem. Táto konkrétna je v približnom zložení ešte pred príchodom Survival of the Fittest a rotáciou, ktorá skladbou tohto balíku dosť zamávala. Balík bol prevažne zelený a tak mal prístup k manovému urýchleniu v podobe Birds of Paradise a Wall of Roots. Tá spolu s Wall of Blossoms (osobitne ju rozoberiem pri Strongholde) slúžila i k zastaveniu rýchlych aggro-deckov. Man-o´-War bol za tri many na tú dobu neskutočný. Rýchlemu súperovi jednu bytosť vrátil a druhú poblokovoal, vracal i reanimované „godzili“ ako Verdant Force a v prípade, že súper bytosti nehral, tak vracal vlastné ETB kúzky ako WoB, či Orangutana. Ophidianovu silu som už spomínal v poslednom rozbore. Derelor-a ťažko zabíjali červení (4 životy) i čierni mágovia (ich ničenia mali väčšinou „non-black“ podmienku). Ale základom bol samozrejme Rider, ktorý ak sa dostal na stôl ... vracal súperovi na ruku permanenty (vrátane zemí) bez ďalšej manovej investície a to stalo za to! A ak sa k tomu pridal Armageddon, znamenalo to že súper bude mať do konca hry na stole iba jednu zem. Kúzla ako Mana Leak či Impulse hrali už iba podpornú funkciu. A aj keď balík dokázal súpera pekne znechutiť, ak ste vedeli ako, tak sa proti nemu dalo hrať a hry boli potom po väčšinou zábavné.

* článok bol písaný  pred bannom

Decklisty Legacy

Tradewind Blossom

Dorlas

Maindeck

Creature 4 Birds of Paradise Birds of Paradise 3 Spike Feeder 2 Uktabi Orangutan Uktabi Orangutan 4 Wall of Blossoms Wall of Blossoms 3 Wall of Roots 3 Ophidian Ophidian 4 Tradewind Rider Tradewind Rider 2 Derelor Derelor Instant & Sorceries 3 Impulse Impulse 2 Mana Leak Mana Leak 2 Armageddon Armageddon
2 Earthquake Earthquake 1 Firestorm Firestorm Land 4 City of Brass City of Brass 3 Gemstone Mine Gemstone Mine 2 Undiscovered Paradise Undiscovered Paradise 1 Volrath's Stronghold Volrath's Stronghold 4 Island Island 7 Forest Forest Other 3 Man-o-War 2 Counterpell

Sideboard

4 Pyroblast Pyroblast
3 Hydroblast Hydroblast
2 Tranquil Domain Tranquil Domain
2 Light of Day Light of Day
1 Lifeforce Lifeforce
2 Lobotomy Lobotomy
1 Uktabi Orangutan Uktabi Orangutan

Hydroblast

Counter target spell if it is red or destroy target permanent if it is red.

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Tranquil Domain

Destroy all global enchantments.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Derelor

Your black spells cost {B} more to play.

Volrath's Stronghold

{T}: Add one colorless mana to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Lobotomy

Look at target player's hand and choose any of those card's other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards.

Tradewind Rider

Flying {T}, Tap two creatures you control: Return target permanent to owner's hand.

Light of Day

Black creatures cannot attack or block.

Spike Feeder

Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Wall of Roots

Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.

Lifeforce

{G}{G}: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Armageddon

All lands in play are destroyed.

Undiscovered Paradise

{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.

Uktabi Orangutan

When Uktabi Orangutan comes into play destroy target artifact.

Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

Ophidian

{0}: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn.

Gemstone Mine

When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

Firestorm

Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.

Earthquake

Wall of Blossoms

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

Bonus: Reanimate

... sa (napriek tomu, že nakoniec dala meno celej stratégii balíkov) nestala hneď po svojom vydaní súčasťou „reanimačných“ balíkov. Predsa len v tej dobe sa veľké bytosti dostávali na stôl skôr pomocou očarovaní ako Animate Dead a Necromancy. Nikto nechcel strácať kopec životov za naozaj veľké ozruty ako spomínaná Verdant Force či Sliver Queen. Chvíľku trvalo, než hráči zistili, že ak dokážu dostať do hrobu bytosti dostatočne skoro a konzistentne, je lepšie zaplatiť životmi než riskovať stratu bytosti i obyčajným Disenchantom. A tak vznikol deck, ktorý je tu s nami (samozrejme s obmenami) až dodnes. Reanimate bol základ, ale neskôr dostával balík stále ďalšiu a ďalšiu pomoc. Či už to bola Exhume v  Urza´s Sage, Entomb v Odyssey a neskôr silné bytosti ako Iona, Shield of Emeria v Zendikare, alebo „nedávny“ Griselbrand. Čo viedlo k vytvoreniu klasického legacy Reanimátora. Ja ale teraz predstavím zase trochu starší deck, konkrétne extended verziu UB Reanimácie niekedy z roku 2003. Balík mal 8 kariet na to aby dostal potrebnú bytosť do hrobu už v prvom kole (Entomb, Careful Study), 8  kariet na  jej  druhokolovú reanimáciu (Reanimate, Exhume), 8 kariet na disrupciu súperovej ruky (Duress, Mesmeric Fiend)  a nakoniec tak 6 bytostí na reanimáciu. No a vyberať bolo z čoho. Verdantka bola proti Edict-om súpera, Gilded Drake kradol v mirrore, Visara a Wumpus  boli proti creature deckom, Wonder proti pozemným blokerom, Phantom Nishoba prinášala životy, Petradon sťažoval veci kombu a Multani sa ťažko zabíjal a kradol. S pomocou podporných kariet (Vampiric Tutor, Brainstorm) dokázal balík nájsť, zahodiť a reanimovať vždy práve tu potrebnú bytosť a tak sa ukázal ako naozaj silný a konzistentný. Popravde bol v tomto období spolu s mojím obľúbeným BG Rockom najsilnejším balíkom formátu extended. Na vysvetlenie treba asi ešte dodať, že to bolo obdobie, kedy z tohto formátu „odrotovala“ Ice Age (a Mirage block) a modrí mágovia tak prišli o Force of Will.

Decklisty Legacy

UB Reanimate

Dorlas

Maindeck

Creature 4 Mesmeric Fiend Mesmeric Fiend 1 Gilded Drake Gilded Drake 1 Multani, Maro-Sorcerer Multani, Maro-Sorcerer 1 Thrashing Wumpus Thrashing Wumpus 1 Verdant Force Verdant Force 1 Visara the Dreadful Visara the Dreadful 1 Wonder Instant & Sorceries 4 Entomb 4 Exhume Exhume 4 Reanimate Reanimate
4 Duress Duress 4 Vampiric Tutor Vampiric Tutor 4 Brainstorm Brainstorm 4 Careful Study Careful Study 1 Memory Lapse Memory Lapse 1 Rushing River Rushing River Land 8 Swamp Swamp 4 Island Island 4 Polluted Delta Polluted Delta 4 Underground River Underground River

Sideboard

4 Shadowmage Infiltrator
1 Phantom Nishoba Phantom Nishoba
1 Stronghold Taskmaster Stronghold Taskmaster
1 Llawan, Cephalid Empress Llawan, Cephalid Empress
1 Gilded Drake Gilded Drake
2 Cabal Therapy
1 Massacre Massacre
1 Gainsay Gainsay
1 Coffin Purge Coffin Purge
1 Volrath's Stronghold Volrath's Stronghold
1 Arcane Laboratory Arcane Laboratory

Phantom Nishoba

Trample Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Thrashing Wumpus

{B}: Thrashing Wumpus deals 1 damage to each creature and each player.

Massacre

If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn.

Coffin Purge

Remove target card in a graveyard from the game. Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Careful Study

Draw two cards, then discard two cards from your hand.

Visara the Dreadful

Flying. {T}: Destroy target creature. It can't be regenerated.

Rushing River

Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Return target nonland permanent to its owner's hand. If you paid the kicker cost, return another target nonland permanent to its owner's hand.

Cabal Therapy

Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Wonder

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Entomb

Search your library for a card and put that card into your graveyard. Then shuffle your library.

Memory Lapse

Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

Stronghold Taskmaster

All other black creatures get -1/-1.

Volrath's Stronghold

{T}: Add one colorless mana to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Reanimate

Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.

Underground River

{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Gainsay

Counter target blue spell.

Shadowmage Infiltrator

Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Llawan, Cephalid Empress

When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands. Your opponents can't play blue creature spells.

Mesmeric Fiend

When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.

Multani, Maro-Sorcerer

Multani, Maro-Sorcerer has power and toughness each equal to the total number of cards in all players' hands. Multani cannot be the target of spells or abilities.

Exhume

Each player chooses a creature card in his or her graveyard and puts that creature into play.

Gilded Drake

Flying When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake.

Arcane Laboratory

Each player cannot play more than one spell each turn.

Vampiric Tutor

Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.

Polluted Delta

Brainstorm

Verdant Force

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Ultimátní karty Stronghold (1998)

Pokračoval v nastúpenom trende, aj keď vo svojej dobe bol predsa len na štandarde hodnotený ako trochu slabší než Tempest. To hlavne preto, že svetlé časy väčšiny jeho najsilnejších kariet ešte len mali prísť. Niečo ako „štandardne slabá“ Kamigawa zo svojimi Sensei´s Divining Top, Through the Breach, Goryo´s Vengeance a Umezawa´s Jitte. I tu sa ale našli naozaj silné karty. Crystalline Sliver bol pre mňa základný kameň silného CounterSlivers balíka na extended, Sliver Queen sa zase rýchlo zabývala v Godzile, Volrath´s Stronghold bol na dlhú dobu súčasťou veľkej časti „čiernych“ balíkov na všetkých formátoch ... viď vyššie. Aj keď dnes je to už iba highlander/commander materiál. Dream Halls malo svoju minulosť na štandarde i legacy. Intruder Alarm bol druhou polovičkou spomínaného silného Tradewind Alarm komba a Spike Feeder bol jedna z najlepších zelených bytostí tej doby. A samozrejme v tejto sade prišiel tiež jeden z najlepších counterspellov, ktorý bol kedy vydaný a síce Mana Leak. Ten to dokonca skoro dotiahol na moju „bonus kartu“.

Mox Diamond Hermit Druid

Mox Diamond

Bol prvý z takzvaných fixnutých Moxov: Mox Diamond, Chrome Mox (Mirrodin), Mox Opal (Scars of Mirrodin), Mox Amber (Dominaria) a Mox Tantalite (Modern Horizons). A mám pocit, že sa hral vo všetkých kombo deckoch. Už čoskoro po svojom vydaní. A i potom na všetkých formátoch, kde bol legálny. Samozrejme sa hral v Tolarian Academy decku na štandarde. Ale o ňom až za chvíľu. Na extended existoval Broken Jar deck, ktorý zabíjal kombináciou Megrim-u a Memory Jar-u. A extra manu získaval (mimo iných artefaktov) i z Mox Diamond-u. Využíval ho i Angry Hermit – okolo roku 2003 naozaj silný balík. No a na legacy ho dnes nájdeme napríklad v Lands. Ale mne nedá aby som tu nepredstavil trochu iný deck. Teda nie úplne kombo deck. Tax Rack Randyho Buehler-a totiž využíval Diamond podľa mňa najbližšie tomu čo by som ja nazval - „fér“. Bol to totiž iný variant White Weenie decku. Používal  Land Tax a Scroll Rack na to aby technicky potiahol každé kolo tri extra karty. Tithe a Tax dobre spolupracovali práve s Diamond-om. Nehovoriac o tom, že Land Tax and Tithe umožňovali keepnuť akúkoľvek úvodnú ruku ak obsahovala zdroj bielej many. A to v dobe, kedy boli balíky extrémne podmanované už niečo znamenalo. No a pomocou Diamond-u mohol deck vyložiť v prvom kole protekčnú dvojmanovku – ak to bolo potrebné, alebo tiež zahrať Land Tax a súčasne Bolt už v prvom kole. A áno ... pomocou Diamond-u, Tithe a Plateau si deck mohol dovoliť tiež v pohode spalsh-ovať červenú pre tie v tej dobe najlepšie/najpotrebnejšie karty (Lightning Bolt, Firestorm, Gorilla Shaman, ...).

Decklisty Legacy

Tax Rack

Randy Buehler

Maindeck

Creature 2 Gorilla Shaman 4 Savannah Lions Savannah Lions 4 Soltari Priest 4 White Knight White Knight Instant & Sorceries 3 Disenchant Disenchant 2 Firestorm Firestorm 4 Lightning Bolt Lightning Bolt 4 Swords to Plowshares Swords to Plowshares 4 Tithe Tithe
Land 8 Plains Plains 4 Plateau Plateau 1 Savannah Savannah 1 Kjeldoran Outpost Kjeldoran Outpost 4 Wasteland Wasteland Other 4 Land Tax 4 Mox Diamond Mox Diamond 3 Scroll Rack Scroll Rack

Sideboard

3 Aura of Silence Aura of Silence
1 Disenchant Disenchant
2 Honorable Passage Honorable Passage
3 Pyroblast Pyroblast
2 Gaea's Blessing Gaea's Blessing
2 Sand Golem Sand Golem

Kjeldoran Outpost

When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a soldier token into play. Treat this token as a 1/1 white creature.

Gorilla Shaman

{X}{X}{X}: Zerstöre ein Artefakt deiner Wahl mit umgewandelten Manakosten von X, das keine Kreatur ist.

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Sand Golem

If a spell or effect controlled by an opponent causes you to discard Sand Golem, put Sand Golem from your graveyard into play at end of turn with a +1/+1 counter on it.

Land Tax

During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Scroll Rack

{1}, {T}: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order.

Soltari Priest

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Savannah Lions

White Knight

Protection from black, first strike

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Honorable Passage

Prevent all damage to you or target creature from any one source. If that source is red, Honorable Passage deals to the source's controller an amount of damage equal to the amount of damage prevented.

Tithe

Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.

Firestorm

Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.

Aura of Silence

Wasteland

Gaea's Blessing

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Disenchant

Destroy target artifact or enchantment.

Plains

({T}: Add {W}.)

Ensnaring Bridge

Je klasický príklad karty, ktorá vo svojej dobe nespôsobí extra rozruch, ale ako ide čas a na eternal formáty prichádzajú stále nové a nové karty, tak jej sila rastie. Niečo podobné ako Illusions of Grandeur, Lion´s Eye Diamond, Dark Depths a podobne. Je síce pravda, že po jeho znovu vydaní v 8. edícii sa hral v Monored Wildfire decku založenom na ničení zemí a odomieľaní (Pillage, Stone Rain, Tectonic Break, Wildfire,  Millstone), ale i Bridge tiež potreboval ten správny čas a ten správny set-up kariet na to aby sa stal jednou z najdôležitejších kariet v Lanternách. Čo bol pre mňa popravde asi ten najotravnejší (ak nechcem povedať najodpornejší) deck proti akému som na moderne kedy hral. Ak vás zaujíma prečo, pozrite si diskusiu pod jedným z mojich predošlých článkov.  Keďže sa ale jedná o relatívne nedávny deck (verzia, ktorú uvádzam je z roku 2016), nebudem sa extra rozpisovať. Myšlienka decku je zalockovať súpera – a tu hrá v mnohých prípadoch hlavnú úlohu práve Bridge – a nakoniec vyhrať na to, že pomocou kariet ako Lantern of Insight, Codex Shredder, Pyxis of the Pandemonium a Ghoulcaller’s Bell zabránite súperovi do konca hry potiahnuť čo i len jednu relevantnú kartu. A zahrať si Magic!!

Decklisty Legacy

Lanters

Dorlas

Maindeck

Creature 1 Spellskite Spellskite Instant & Sorceries 2 Surgical Extraction Surgical Extraction 4 Ancient Stirrings Ancient Stirrings 1 Infernal Tutor Infernal Tutor 4 Inquisition of Kozilek Inquisition of Kozilek 2 Thoughtseize Thoughtseize 2 Abrupt Decay Abrupt Decay Land 2 Sea Gate Wreckage Sea Gate Wreckage 4 Llanowar Wastes Llanowar Wastes 4 Glimmervoid Glimmervoid 2 Grove of the Burnwillows Grove of the Burnwillows
2 Academy Ruins Academy Ruins 1 Ghost Quarter Ghost Quarter 2 Blackcleave Cliffs Blackcleave Cliffs 1 Swamp Swamp Other 2 Mishra's Bauble 4 Codex Shredder Codex Shredder 4 Ensnaring Bridge Ensnaring Bridge 3 Ghoulcaller's Bell Ghoulcaller's Bell 4 Lantern of Insight Lantern of Insight 4 Mox Opal Mox Opal 2 Pithing Needle Pithing Needle 1 Ghirapur Aether Grid 2 Pyxis of Pandemonium Pyxis of Pandemonium

Sideboard

1 Nature's Claim Nature's Claim
1 Ancient Grudge Ancient Grudge
1 Abrupt Decay Abrupt Decay
1 Surgical Extraction Surgical Extraction
2 Pyxis of Pandemonium Pyxis of Pandemonium
1 Grafdigger's Cage Grafdigger's Cage
1 Sun Droplet Sun Droplet
2 Welding Jar Welding Jar
1 Pithing Needle Pithing Needle
3 Pyroclasm Pyroclasm
1 Spellskite Spellskite

Mishra's Bauble

{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Infernal Tutor

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Lantern of Insight

Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.

Grove of the Burnwillows

{T}: Add {1} to your mana pool. {PT}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.

Ghoulcaller's Bell

{T}: Each player puts the top card of his or her library into his or her graveyard.

Ghirapur Aether Grid

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.

Sun Droplet

Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Welding Jar

Sacrifice Welding Jar: Regenerate target artifact.

Glimmervoid

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool.

Surgical Extraction

({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Spellskite

{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)

Abrupt Decay

Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.

Codex Shredder

{T}: Target player puts the top card of his or her library into his or her graveyard. {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Inquisition of Kozilek

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Blackcleave Cliffs

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R} to your mana pool.

Mox Opal

Metalcraft — {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

Ensnaring Bridge

Each creature with power greater than the number of cards in your hand cannot attack.

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Pithing Needle

As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Llanowar Wastes

{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Pyxis of Pandemonium

{T}: Each player exiles the top card of his or her library face down. {7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Academy Ruins

{T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.

Ancient Grudge

Destroy target artifact. Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Ghost Quarter

Sea Gate Wreckage

Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Swamp

({T}: Add {B}.)

Hermit Druid

Bol tiež mostom. Svojim spôsobom. V tých naozaj prvých sadách MtG totiž vyšlo pár silných zelených kariet, ktoré boli nakoniec pre svoj kombo potenciál zakázané. Teraz hovorím o kartách ako Berserk, Fastbond alebo Channel. Veľmi skoro a veľmi prudko ale zelená farba degradovala (podrobne to rozpíšem pri Wall of Blossoms) na najslabšiu farbu Magicu. Na veľmi, veľmi dlho. To sa ale malo zmeniť už príchodom ďalšej sady. Ale prvou lastovičkou a „mostom“ medzi silnými zelenými kartami minulosti a silnými zelenými kartami budúcnosti sa stal práve tento Druid. Bol to klasický prípad kombo karty. Sám o sebe sa zdá byť nevinný, ale spojte ho dohromady s tými správnymi kartami a vznikne extended Angry Hermit.  Čo bol svojho času neskutočne silný kombo reanimačný balík založený práve na Hermit Druid-ovi.  Balík nehral  žiadne basic landy až na jednu horu, ktorú ste mohli nájsť pomocou Bloodstained Mire. Tu horu ste potrebovali na to aby „fungoval“ Anger. Neskôr bol dokonca nahradený i Anger, konkrétne kartou Dragon Breath, ktorá spôsobila, že ste sa obišli úplne bez basicov. Kombo bolo v tom, že po aktivácii Druida sa vaša celá knižnica ocitla v hrobe. A súpera potom zabil Sutured Ghoul reanimovaný do hry pomocou niečoho z trojice Exhume, Corpse Dance a Reanimate a urýchlený práve pomocou Anger-u, alebo Breath-u. Pri ideálnom drawe: Hermit Druid + Mox Diamond (aha!) + dve zeme + Reanimate ste zvládli súpera zabiť v druhom kole. Zábavné, že?? :o(

Decklisty Legacy

Angry Hermit

Dorlas

Maindeck

Creature 2 Anger Anger 1 Avatar of Woe 4 Hermit Druid Hermit Druid 1 Krosan Colossus Krosan Colossus 2 Sutured Ghoul Sutured Ghoul 2 Verdant Force Verdant Force Instant & Sorceries 4 Entomb 1 Krosan Reclamation Krosan Reclamation 4 Vampiric Tutor Vampiric Tutor 2 Cabal Therapy 4 Duress Duress 4 Exhume Exhume
2 Reanimate Reanimate Land 4 Bloodstained Mire Bloodstained Mire 4 City of Brass City of Brass 2 Darigaaz's Caldera Darigaaz's Caldera 4 Forsaken City Forsaken City 4 Llanowar Wastes Llanowar Wastes 2 Reflecting Pool Reflecting Pool 1 Tarnished Citadel Tarnished Citadel 1 Underground River Underground River 1 Mountain Mountain Other 4 Mox Diamond Mox Diamond

Sideboard

1 Addle Addle
3 Chill Chill
1 Engineered Plague Engineered Plague
1 Seal of Removal Seal of Removal
4 Defense Grid Defense Grid
2 Naturalize Naturalize
1 Ray of Revelation Ray of Revelation
1 Phantom Nishoba Phantom Nishoba
1 Swamp Swamp

Addle

Choose a color. Look at target player's hand a choose a card of that color from it. That player discards that card.

Ray of Revelation

Destroy target enchantment. Flashback: {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Krosan Reclamation

Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback: 1{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Phantom Nishoba

Trample Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Sutured Ghoul

Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

Seal of Removal

Sacrifice Seal of Removal: Return target creature to its owner's hand.

Tarnished Citadel

{T}: Add one colorless mana to your mana pool. {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Krosan Colossus

Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Forsaken City

Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.

Darigaaz's Caldera

Darigaaz's Caldera is a Lair in addition to its land type. When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool.

Cabal Therapy

Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Entomb

Search your library for a card and put that card into your graveyard. Then shuffle your library.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Hermit Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and put all other revealed cards into your graveyard.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Reanimate

Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.

Chill

All red spells cost an additional {2} to cast.

Llanowar Wastes

{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Underground River

{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Avatar of Woe

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play. Fear {T}: Destroy target creature. It can't be regenerated.

Defense Grid

During each player's turn, spells played by another player cost an additional {3}.

Engineered Plague

When Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1.

Exhume

Each player chooses a creature card in his or her graveyard and puts that creature into play.

Anger

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Vampiric Tutor

Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.

Bloodstained Mire

Verdant Force

Naturalize

Destroy target artifact or enchantment.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Bonus: Wall of Blossoms

Toto nebola najsilnejšia karta tej doby v žiadnom možnom ohľade. Ale žiadna iná z tohto počiatočného obdobia (no možno ešte River Boa) vo mne neevokuje toľko dobrých spomienok. Znova ... musíte si uvedomiť, že toto bolo obdobie kedy stále ešte bolo „všeobecne prijímané“, že Magic má iba 4 farby: bielu, modrú, čiernu a červenú. Zelená nemala na štandarde najlepšie sorcery alebo instanty. Alebo očarovania. Bytosti možno mala veľké, ale najlepšie rozhodne neboli. Jediné čo bolo cenené boli manovači. Na najlepší zelený deck tej doby – Monogreen Stompy – zhliadalo veľa hráčov s dešpektom ako na masu malých menejcenných „prizdisráčov“. Prvé náznaky toho, že by zelená nemusela byť iba o tupých telách a posilňujúcich efektoch sme tu síce už mali: Gaea's Blessing, River Boa, Uktabi Orangutan, Spike Feeder – ale až WoB to zmenila úplne. A myslím si, že nielen pre mňa. Bola najlepšou stenou z cyklu. Zelená dovtedy nikdy nemala najlepšieho zástupcu z cyklu. Nikdy. Presadila v silných competitivnych deckoch. Síce boli také hlavne kvôli silným (prevažne modrým) kartám, ale aj tak. Poskytovala kartovú výhodu v takom pomere cena/výkon o akej dovtedy zelení mohli iba snívať. A ani modrá tak dobrý cantrip v tej dobe nemala. Hrala sa v spomínanom Tradewind Alarm kombe, v Survival Nightmare, v Tradewind Blossom decku a ďalších.  Najlepšou ukážkou jej sily ale bolo to, že si našla miesto i v neskutočne silnom, našlapanom a zábavnom štandardom Five-color „Donais“ Kontrole. A dotiahla to dokonca až na extedned. V roku 2000 to s ním na prvom Masters turnaji Jason Zila dotiahol až na druhé miesto. Jeho Four Color Blue deck bol plný tých najsilnejších kariet (Morphling, Wrath of God, Force of Will, Swords to Plowshares, ...) a WoB do neho úplne v pohode zapadla.  Teda takto ... deck zabíjal klasicky na damage  - Morphling-om. Ale pokiaľ ide o jednotlivé farby – biela poskytla ničenie (Swords, Wrath of God), modra prerušovania (FoW, Counterspell, Forbid), červená „dva v jednom“ v sideboarde (Pyroblast). A zelená – aj keď to v tej dobe vyznelo čudne - poskytla cantripy (WoB, Gaea's Blessing).  A bol to v tej dobe asi najzábavnejší deck. Extended metu vtedy totiž ovládli balíky ako Trix, Stasis či Survival a toto bolo niečo naozaj „nové“ a neotrelé.

Decklisty Legacy

Four Color Blue

Jason Zila

Maindeck

Creature 3 Morphling Morphling 4 Wall of Blossoms Wall of Blossoms Instant & Sorceries 2 Gaea's Blessing Gaea's Blessing 2 Wrath of God Wrath of God 4 Force of Will Force of Will 2 Forbid 4 Counterspell Counterspell 4 Mana Leak Mana Leak 4 Impulse Impulse
3 Swords to Plowshares Swords to Plowshares 3 Disenchant Disenchant Land 3 Treetop Village Treetop Village 1 Faerie Conclave Faerie Conclave 4 Wasteland Wasteland 4 Tundra Tundra 4 Tropical Island Tropical Island 3 Volcanic Island Volcanic Island 2 Savannah Savannah 4 Flood Plain Flood Plain

Sideboard

1 Wrath of God Wrath of God
2 Phyrexian Furnace Phyrexian Furnace
1 Seal of Cleansing Seal of Cleansing
3 Annul Annul
4 Hydroblast Hydroblast
4 Pyroblast Pyroblast

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Hydroblast

Counter target spell if it is red or destroy target permanent if it is red.

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Forbid

Buyback — Discard two cards from your hand. (You may discard two cards in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Tropical Island

Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Treetop Village

Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.

Faerie Conclave

Faerie Conclave comes into play tapped. {T}: Add one blue mana to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.

Morphling

{U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling cannot be the target of spells or abilities until end of turn. {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn.

Annul

Counter target artifact or enchantment spell.

Flood Plain

Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

Phyrexian Furnace

{T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.

Seal of Cleansing

Wall of Blossoms

Wasteland

Gaea's Blessing

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Disenchant

Destroy target artifact or enchantment.

Ultimátní karty Exodus (1998)

... sa na štandarde ukázal ako ešte silnejší ako samotný Tempest. Len ho postihol osud magicových sád poslednej doby. Niektoré karty z neho boli prosto pushnuté tak, že proste museli byť zabanované. Bol tu Hatred, ktorý po dlhšej dobe dokázal na štandarde zariadiť „turn 3 kill“ v aggro balíkoch. Bol tu Price of Progress – pre mňa najsilnejšia karta v legacy Burne. Spike Weaver bol jednou z troch základných bytostí v Survival a Oath of Druids deckoch svojej doby. Bol tu Forbid, na začiatku zaznávané, potom neskutočne cenené prerušovanie, súčasť klasických Forbidian deckov – viď minulý článok. Sphere of Resistance sa dodnes hráva na legacy a vintage. Cataclysm bola v dôsledku vtedajšej mety jedna z najsilenejších „gobálok“ tej doby a Curiosity bola pramáti Curious Obsession a dôkazom, že kombo: evasion bytosť + draw očarovanie bolo hrateľné i pred 22 rokmi. Plus to bola sada, ktorá podľa mňa s konečnou platnosťou zmenila spôsob akým hráči nazerali na zelenú farbu. Pretože okrem slušných bytostí (Spike Weaver, Mirri, Cat Warrior, Skyshroud Elite) priniesla i veľmi silné zelené očarovania, ktoré sa stali základom silných súťažných deckov. O nich ale až neskôr. Začnem totiž „klasicky“ modrou.

Survival of the Fittest Oath of Druids

Mind Over Matter

Keď spomeniete túto kartu, tak pamätníkov najčastejšie napadne Zima komb. Zlé obdobie Magicu, kedy turnajom dominovali Tolarian Academy kombo balíky. Niečo ako boli „nedávno“ dominantné StoneBlade decky na štandarde, Eldraziovia a potom Hogaak na moderne, Oko znova na štandarde (a moderne) alebo teraz companioni ... všade. Len ešte viac! A aj keď je pravda, že hlavnú dávku kombo kariet do tohto decku dodal až Urza´s Saga block a že tou „hlavnou“ kartou bola zem Tolarian Academy, tak kartou ktorá vznik tohto balíku predznamenala bola podľa mňa práve  Mind Over Matter. Pretože mať v balíku, ktorý je založený na ťahaní veľkého množstva kariet enchantment, ktorý bez potreby investovania many, za „iba“ discardovanie odtapuváva (a keď sme už pri tom, tak i tapuje) čokoľvek, tak to decku teda naozaj pridáva na sile. Tento balík obsahoval ako manu dávajúce artefakty (Mana Vault, Mox Diamond), tak i vyššie spomenutú Tolarian Academy, ktorá dávala manu za artefakty. No a potom stačilo využiť nastrádaný kopec many na jeden obrovský Stroke of Genius a súpera prosto vyťahať. Do tretieho kola úplne v pohode. Balík bol naozaj konzistentný, pretože ako (celo)modrý nemal problém ani s farbou many a ani s doťahaním sa k tým správnym kartám (Time Spiral, Meditate, ...). Problém bol ale nielen ten, že veľká väčšina hier s týmto a proti tomuto decku bola vysoko neinteraktívna (a to pre mňa ale asi i pre dosť ďalších - prosto nie je Magic) a preto i dosť nezábavná (a to robí zlé PR), ale tiež to, že napríklad v našich končinách - myslím v bývalom Česko-Slovensku – už na turnajoch prestalo až tak záležať na skille a začalo byť dôležité to, či si karty do toho balíku môžete dovoliť. Teraz narážam na v tej dobe malú dostupnosť a vysokú finančnú náročnosť takéhoto, skoro zo samých rérok postaveného decku. Wizardi problém vyriešili zákazom kľúčových kariet. Už v decembri 1998 boli Tolarian Academy a Windfall zabanované na všetkých formátoch (štandard, extended, legacy) a do prvej polovice roku 1999 ich na štandarde nasledoval zvyšok (Time Spiral, Mind over Matter, ...). Ale pre veľa hráčov už bolo neskoro. Bolo to totiž tiež obdobie, kedy prosto veľa (znechutených) hráčov Magic nadobro opustilo.  Verzia, ktorú tu uvádzam asi nie je najsilnejšia, ale bola populárna práve v našom ČS priestore. Možno i pre jej uverejnenie vo vtedajšej Legende.  A tiež je v nej pár kariet pridaných práve kvôli česko-slovenskej mete. Propaganda v SB  napríklad odráža väčšiu obľúbenosť creature deckov u nás.

Decklisty Legacy

Mind Over Matter

Dorlas

Maindeck

Instant & Sorceries 4 Intuition Intuition 4 Counterspell Counterspell 4 Meditate Meditate 4 Time Spiral Time Spiral 4 Stroke of Genius Stroke of Genius Land 4 Tolarian Academy Tolarian Academy
4 Svyelunite Temple Svyelunite Temple Other 4 Mind Over Matter 4 Mana Vault Mana Vault 4 Lotus Petal Lotus Petal 2 Scroll Rack Scroll Rack 4 Mox Diamond Mox Diamond 14 Island

Sideboard

2 Chill Chill
1 Douse Douse
3 Propaganda Propaganda
3 Annul Annul
2 Mana Leak Mana Leak
2 Capsize Capsize
2 Forbid

Forbid

Buyback — Discard two cards from your hand. (You may discard two cards in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell.

Svyelunite Temple

Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Meditate

Skip your next turn: Draw 4 cards.

Propaganda

Each turn, each creature cannot attack you unless its controller pays an additional {2} for that creature.

Intuition

Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.

Capsize

Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target permanent to owner's hand.

Lotus Petal

Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.

Scroll Rack

{1}, {T}: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order.

Chill

All red spells cost an additional {2} to cast.

Mana Vault

Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.

Counterspell

Counters target spell as it is being cast.

Time Spiral

Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.

Douse

{1}{U}: Counter target red spell. Play this ability as an interrupt.

Tolarian Academy

{T}: Add {U} to your mana pool for each artifact you control.

Annul

Counter target artifact or enchantment spell.

Stroke of Genius

Survival of the Fittest (a Recurring Nightmare)

Tieto dve karty som spojil do jedného odseku, pretože svojho času tvorili na štandarde (a nielen tam) rovnakú nerozlučnú dvojicu ako donedávna napríklad Lukka a Agent, alebo „mačka a pec“. A ani ste si nemuseli počkať ako svojho času Illusions of Grandeur na Donate. Wizardi ich vydali rovno naraz. Aj keď je pravda, že dominantný bol Survival. Existovalo i niekoľko verzií tohto decku, rovnako ako veľa jeho pomenovaní. Tak ako existovala Five color verzia (neprekvapujúco moja obľúbená), tak existovala i verzia Black-green – taký predchodca The Rock-u, bola tu Sultai verzia a dokonca i čisto zelená. Tá samozrejme už bez Nightmare. Len pre zaujímavosť a ako dôkaz toho čo som napísal pri Wall of Blossoms. Aj keď hrala také bytosti ako Wall of Blossoms, Spike Feeder a Stampeding Wildebeests (vracali ste si WoB) tak aj tak ju niektorí – a nebolo ich málo – volali Stupid green. A ešte v roku 2010 ste mohli Bant Survival stretnúť i na legacy. Potom už bola zabanovaná. No a ja samozrejme predstavím jej Five color verziu zo vtedajšieho štandardu. S podobnou vyhral Brian Selden Majstrovstvá sveta 1998. Pointa bola zahodiť pomocou Survivalu potrebnú bytosť do hrobu a potom ju dostať na stôl pomocou Nightmare. A s (na štandarde) menej dostupným grave hate-om tej doby sa to ukázalo ako naozaj silná kombinácia. Mimo Lobotomy (po príchode Urzy pribudol ešte Duress) a Firestormu (dostávala do hrobu bytosti a zabíjala Tradewind-a – viď minulý článok) sa hralo iba týchto osem očarovaní a potom už iba samé bytosti. Často ako „nájditeľné“ one off-y. Za zmienku stála ale samozrejme Wall of Blossoms (prinášala kartu, zastavovala agresívneho súpera a obetúvala sa do Nightmare), Spike Feeder a Spike Weaver (aby sme prežili) a klasická trojka na riešenie problémov z Mi-Vi-We: Man-o'-War, Nekrataal a Uktabi Orangutan. Na zabitie súpera sa používala buď Spirit of the Night alebo Verdant Force. A u nás v podstate akákoľvek veľká bytosť, ktorou človek disponoval (ja som preferoval spomínané  Stampeding Wildebeests). Ale konkrétne zloženie sa samozrejme menilo verziu od verzie.

Decklisty Legacy

Survival of the Fittest 5C

Dorlas

Maindeck

Creature 4 Birds of Paradise Birds of Paradise 1 Cloudchaser Eagle Cloudchaser Eagle 2 Nekrataal Nekrataal 3 Spike Feeder 1 Spike Weaver Spike Weaver 1 Spirit of the Night Spirit of the Night 2 Thrull Surgeon Thrull Surgeon 1 Tradewind Rider Tradewind Rider 2 Uktabi Orangutan Uktabi Orangutan 1 Verdant Force Verdant Force 4 Wall of Blossoms Wall of Blossoms 2 Wall of Roots Instant & Sorceries 2 Firestorm Firestorm
2 Lobotomy Lobotomy Land 3 City of Brass City of Brass 8 Forest Forest 1 Gemstone Mine Gemstone Mine 2 Karplusan Forest Karplusan Forest 2 Reflecting Pool Reflecting Pool 1 Swamp Swamp 2 Underground River Underground River 2 Undiscovered Paradise Undiscovered Paradise 1 Volrath's Stronghold Volrath's Stronghold Other 2 Man-o-War 4 Recurring Nightmare Recurring Nightmare 4 Survival of the Fittest

Sideboard

4 Boil Boil
3 Emerald Charm Emerald Charm
2 Pyroblast Pyroblast
2 Dread of Night Dread of Night
1 Hall of Gemstone Hall of Gemstone
2 Phyrexian Furnace Phyrexian Furnace
1 Staunch Defenders Staunch Defenders

Recurring Nightmare

Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.

Spike Weaver

Spike Weaver comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn.

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Spirit of the Night

Flying, trample, protection from black First strike when attacking Spirit of the Night is unaffected by summoning sickness.

Hall of Gemstone

During each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color.

Survival of the Fittest

{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Volrath's Stronghold

{T}: Add one colorless mana to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Lobotomy

Look at target player's hand and choose any of those card's other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards.

Boil

Destroy all islands.

Staunch Defenders

When Staunch Defenders comes into play, gain 4 life.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Tradewind Rider

Flying {T}, Tap two creatures you control: Return target permanent to owner's hand.

Cloudchaser Eagle

Flying When Cloudchaser Eagle comes into play, destroy target enchantment.

Dread of Night

All white creatures get -1/-1.

Thrull Surgeon

{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Karplusan Forest

{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Underground River

{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Spike Feeder

Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Wall of Roots

Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Undiscovered Paradise

{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.

Emerald Charm

Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.

Uktabi Orangutan

When Uktabi Orangutan comes into play destroy target artifact.

Nekrataal

First strike When Nekrataal comes into play, bury target nonartifact, nonblack creature.

Gemstone Mine

When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

Firestorm

Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.

Phyrexian Furnace

{T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.

Verdant Force

Wall of Blossoms

Swamp

({T}: Add {B}.)

Forest

({T}: Add {G}.)

Oath of Druids

Bolo to očarovanie, ktoré sa tiež hralo skrz všetky formáty. Od štandardu po vintage. Ale asi najslávnejším balíkom obsahujúcim túto kartu bol extended Oath deck, s ktorým Bob Maher vyhral Pro Tour Chicago 1999. Bol to inak klasický kombo deck, na rozdiel od (pre mňa) skôr midrange Survival balíku, ktorý bol ale tiež založený na silnej zelenej karte. Balík hral veľký počet prerušovaní (Counterspell, Disrupt, Forbid, Force of Will), ktoré spolu s ťahaním kariet (Brainstorm, Impulse) dokázali priniesť na stôl a ochrániť Oath of Druids.  Ten potom priniesol na board Spike Feeder-a alebo Shard Phoenix-a. Obaja dokázali „poriešiť veci“, hlavne ale dokázali sami seba dostať do hrobu a splniť tak podmienku opätovného spustenia Oath-u. Na zabitie súpera už slúžila iba najlepšia bytosť tej doby: Morphling.  Veľmi dôležitou súčasťou decku bola Gaea's Blessing, ktorá zariadila, že Oath nezabil vlastného hráča doťahaním a tiež dokázala do knižnice zamiešať bytosti z hrobu a neustále ich tak „točiť“.  A ak súper náhodou nehral bytosti a bol problém s aktiváciou Oath-u, zabíjali ho najlepšie manlandy z Urza´s Legacy: Treetop Village a Faerie Conclave.

Decklisty Legacy

Oath of Druids

Dorlas

Maindeck

Creature 1 Shard Phoenix Shard Phoenix 1 Morphling Morphling 1 Spike Feeder Instant & Sorceries 2 Swords to Plowshares Swords to Plowshares 4 Brainstorm Brainstorm 4 Counterspell Counterspell 1 Disrupt Disrupt 4 Enlightened Tutor Enlightened Tutor 1 Forbid 4 Force of Will Force of Will 2 Gaea's Blessing Gaea's Blessing 3 Impulse Impulse Land 3 Treetop Village Treetop Village 1 Faerie Conclave Faerie Conclave
3 Flood Plain Flood Plain 1 Reflecting Pool Reflecting Pool 1 Savannah Savannah 4 Tropical Island Tropical Island 4 Tundra Tundra 2 Volcanic Island Volcanic Island 4 Wasteland Wasteland Other 1 Abundance Abundance 1 Aura of Silence Aura of Silence 1 Ivory Mask Ivory Mask 1 Null Rod Null Rod 2 Oath of Druids 1 Powder Keg Powder Keg 1 Sylvan Library Sylvan Library 1 Trade Routes Trade Routes

Sideboard

1 Aura of Silence Aura of Silence
1 Sacred Ground Sacred Ground
1 Circle of Protection: Red
2 Oath of Druids
1 Compost Compost
1 Light of Day Light of Day
1 Crater Hellion Crater Hellion
1 Peacekeeper Peacekeeper
1 Phyrexian Furnace Phyrexian Furnace
1 Powder Keg Powder Keg
1 Swords to Plowshares Swords to Plowshares
2 Mana Short Mana Short
1 Gaea's Blessing Gaea's Blessing

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Ivory Mask

You can't be the target of spells or abilities.

Trade Routes

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Forbid

Buyback — Discard two cards from your hand. (You may discard two cards in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell.

Oath of Druids

At the beginning of each player's upkeep, if that player controls fewer creatures than an opponent, the player may reveal cards from the top of his of her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Sacred Ground

Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.

Shard Phoenix

Flying {R}{R}{R}: Put Shard Phoenix into your hand. Use the ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Light of Day

Black creatures cannot attack or block.

Spike Feeder

Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Mana Short

All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana.

Tropical Island

Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Circle of Protection: Red

{1}: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Powder Keg

At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.

Compost

Whenever a black card is put into one of your opponents' graveyards, you may draw a card.

Treetop Village

Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.

Faerie Conclave

Faerie Conclave comes into play tapped. {T}: Add one blue mana to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.

Abundance

Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.

Crater Hellion

Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Crater Hellion comes into play, it deals 4 damage to each other creature.

Morphling

{U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling cannot be the target of spells or abilities until end of turn. {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn.

Flood Plain

Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

Null Rod

Players cannot play any artifact abilities requiring an activation cost.

Peacekeeper

During your upkeep, pay {1}{W} or bury Peacekeeper. Creatures cannot attack.

Disrupt

Counter target instant, interrupt, or sorcery unless its caster pays an additional {1}. Draw a card.

Phyrexian Furnace

{T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.

Aura of Silence

Brainstorm

Wasteland

Gaea's Blessing

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Bonus: City of Traitors

Viem, že ju v pozícii sol landu prebehla Ancient Tomb-a v Tempeste, ale tam bol ten výber kariet predsa len širší (bola to „veľká“sada), takže som sa k takýmto zemiam dostal až teraz. Osobne ich rád nemám, ale musím uznať, že City má upside a downside celkom vyvážený. A na legacy ho hrajú ako „nové“ decky ako Turbo Gyruda a Zirda Bomberman, tak i tie staré ako Monored Prison, Omni-Tell či Eldrazi Stompy. Mne ale utkvel v pamäti iný deck, ktorý na tomto formáte túto zem využíval. Teda oni boli dva, ale Legacy Stax budem rozoberať až (a ak vôbec) sa niekedy dostanem k sade Darksteel (Trinisphere). Takže dnes to vyhral „ten druhý“ deck. Síce ho už dnes na legacy „veľmi nestretnete“, ale okolo rokov (mám pocit) 2005/2006 bol Faerie Stompy celkom populárny deck. A dokonca sa páčil i mne. A to je moje „averzia“ voči modrej viac ako známa. Možno to bolo preto, že využíval práve City of Traitors (a Ancient Tomb samozrejme) na skoré zahranie tých najlepších modrých beatdown bytosti, ktoré kedy boli vydané. Zoslať v prvom kole silných lietačov ako sú/boli Sea Drake a Serendib Efreet to už poskytovalo slušný pocit uspokojenia. A to nehovorím, že ste dokázali zoslať Sea Drake v prvom kole i úplne bez postihu. Je pravda, že požadoval vrátenie dvoch zemí, ale ak ste ho zoslali skrz Chrome Mox a City/Tomb-u, tak potom „nevidel“ dva relevantné ciele a efekt tak prosto neprebehol. Cloud Of Faeries bola súčasť „komba“ odtapovania práve dve many produkujúcich zemí a produkovania tak väčšieho počtu many než zvyčajne. A to sa potom už lepšie ukazovali i karty ako Sword Of Fire And Ice či Juggernaut. Trinket Mage potom už iba hľadal Umezawa’s Jitte, Chalice Of The Void či silver bullets zo sideboardu. Ja som síce nikdy nebol veľký legacy player a tak neviem ako veľmi tier deck to bol, ale mám pocit, že je to ako s „chlapmi a jedným čiernym oblekom“. Na tomto formáte ... to s modrou ... nikdy nepokazíte.

Decklisty Legacy

Faerie Stompy

Dorlas

Maindeck

Creature 4 Cloud of Faeries Cloud of Faeries 4 Sea Drake Sea Drake 4 Serendib Efreet 3 Trinket Mage Trinket Mage 3 Juggernaut Juggernaut Instant & Sorceries 4 Force of Will Force of Will 3 Thirst for Knowledge 2 Psionic Blast Psionic Blast Land 5 Island Island
4 Ancient Tomb Ancient Tomb 4 City of Traitors City of Traitors 1 Flooded Strand Flooded Strand 1 Polluted Delta Polluted Delta Other 4 Sword of Fire and Ice 2 Umezawa's Jitte Umezawa's Jitte 4 Chalice of the Void Chalice of the Void 4 Chrome Mox Chrome Mox 2 Pithing Needle Pithing Needle 1 Cursed Scroll Cursed Scroll 1 Seat of the Synod Seat of the Synod

Sideboard

4 Blue Elemental Blast Blue Elemental Blast
3 Misdirection Misdirection
1 Psionic Blast Psionic Blast
3 Trinisphere
2 Tormod's Crypt
1 Pithing Needle Pithing Needle
1 Umezawa's Jitte Umezawa's Jitte

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

City of Traitors

If you play any land, sacrifice City of Traitors. {T}: Add two colorless mana to your mana pool.

Trinisphere

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)

Misdirection

You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead.

Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Seat of the Synod

(Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool.

Sea Drake

Flying When Sea Drake comes into play from your hand, return any two of your lands from play to your hand.

Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Trinket Mage

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Serendib Efreet

Flying Serendib Efreet does 1 damage to you during your upkeep.

Cursed Scroll

{3}, {T}: Name a card, target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.

Pithing Needle

As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

Psionic Blast

Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.

Juggernaut

Must attack each turn if possible. Can't be blocked by walls.

Blue Elemental Blast

Counters target red spell being cast or destroys a red card in play.

Cloud of Faeries

Flying When Cloud of Faeries comes into play, untap up to two lands. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card . Play this ability as an instant.)

Flooded Strand

Polluted Delta

Ancient Tomb

Island

({T}: Add {U}.)

A to by bolo asi tak všetko. Na budúce rozoberiem ďalší broken (v intenciách priemernej sily „okolitých“ sád vo svojej dobe  - možno i najsilnejší vôbec) blok v dejinách Magicu a síce Urza´s Ságu. Tam už to bude ale bohužiaľ hlavne o presilených kombo kartách, takže sa tam až tak nerozpíšem. Možno. Verím, že vám môj článok spríjemnil čas, možno vyvolal pár (dúfam) pekných spomienok a ak som sa i náhodou v niečom pomýlil, budem rád ak mi to dáte vedieť v komentároch.

Přečtěte si úvodní článek s výběrem těch nejlepších karet v karetní hře Magic: the Gathering

19.06.2020 08:40 | Profil autora a články: Dorlas
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