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Decklisty

Decklisty Commander

Leovold, Emissary of Trest

seijim2

MTGO Weekly Challenge

Maindeck

Creature 1 Birds of Paradise Birds of Paradise 1 Deathrite Shaman Deathrite Shaman 1 Eternal Witness Eternal Witness 1 Fauna Shaman Fauna Shaman 1 Joraga Treespeaker Joraga Treespeaker 1 Necrotic Ooze Necrotic Ooze 1 Oracle of Mul Daya Oracle of Mul Daya 1 Phyrexian Devourer Phyrexian Devourer 1 Primeval Titan Primeval Titan 1 Prowling Serpopard Prowling Serpopard 1 Reclamation Sage Reclamation Sage 1 Scavenging Ooze Scavenging Ooze 1 Shriekmaw Shriekmaw 1 Snapcaster Mage Snapcaster Mage 1 Tarmogoyf Tarmogoyf 1 Tasigur, the Golden Fang Tasigur, the Golden Fang 1 Thragtusk Thragtusk 1 Walking Ballista Walking Ballista 1 Animate Dead Animate Dead Instant & Sorceries 1 Ancestral Vision Ancestral Vision 1 Buried Alive Buried Alive 1 Demonic Tutor Demonic Tutor 1 Duress Duress 1 Gitaxian Probe 1 Green Sun's Zenith Green Sun's Zenith 1 Hymn to Tourach Hymn to Tourach 1 Inquisition of Kozilek Inquisition of Kozilek 1 Ponder Ponder 1 Preordain Preordain 1 Reanimate Reanimate 1 Serum Visions 1 Thoughtseize Thoughtseize 1 Traverse the Ulvenwald Traverse the Ulvenwald 1 Unearth Unearth 1 Abrupt Decay Abrupt Decay 1 Brainstorm Brainstorm 1 Counterspell Counterspell 1 Countersquall 1 Cryptic Command Cryptic Command 1 Daze Daze 1 Diabolic Edict Diabolic Edict 1 Dismember Dismember 1 Dispel Dispel 1 Fact or Fiction Fact or Fiction 1 Flusterstorm 1 Force of Will Force of Will 1 Mental Misstep Mental Misstep 1 Mental Note Mental Note 1 Negate Negate 1 Shadow of Doubt Shadow of Doubt
1 Spell Pierce Spell Pierce 1 Spell Snare Spell Snare 1 Tainted Pact Tainted Pact 1 Thought Scour 1 Vampiric Tutor Vampiric Tutor Land 1 Bayou Bayou 1 Bloodstained Mire Bloodstained Mire 1 Blooming Marsh Blooming Marsh 1 Botanical Sanctum Botanical Sanctum 1 Breeding Pool Breeding Pool 1 Cavern of Souls Cavern of Souls 1 Command Tower Command Tower 1 Creeping Tar Pit Creeping Tar Pit 1 Dark Depths 1 Darkslick Shores Darkslick Shores 1 Drowned Catacomb Drowned Catacomb 1 Fetid Pools Fetid Pools 1 Forest Forest 1 Hinterland Harbor Hinterland Harbor 1 Island Island 1 Llanowar Wastes Llanowar Wastes 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Opulent Palace Opulent Palace 1 Overgrown Tomb Overgrown Tomb 1 Polluted Delta Polluted Delta 1 Reflecting Pool Reflecting Pool 1 Scalding Tarn Scalding Tarn 1 Swamp Swamp 1 Temple of Deceit Temple of Deceit 1 Temple of Malady Temple of Malady 1 Temple of Mystery Temple of Mystery 1 Thespian's Stage Thespian's Stage 1 Tropical Island Tropical Island 1 Underground River Underground River 1 Underground Sea Underground Sea 1 Verdant Catacombs Verdant Catacombs 1 Volrath's Stronghold Volrath's Stronghold 1 Wasteland Wasteland 1 Watery Grave Watery Grave 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills 1 Woodland Cemetery Woodland Cemetery 1 Yavimaya Coast Yavimaya Coast Other 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Liliana, the Last Hope Liliana, the Last Hope 1 Nihil Spellbomb Nihil Spellbomb 1 Sylvan Library Sylvan Library 1 Treachery Treachery

Sideboard

1 Leovold, Emissary of Trest

Top8

Název decklistu Autor
Surrak Dragonclaw Brivenix
Leovold, Emissary of Trest seijim2
Nissa, Vastwood Seer ChristopherKool
4C Teachings Tron kungfutrees
The Gitrog Monster osmanozguney
Zurgo Bellstriker TheBaartol
Captain Sisay TVigs
Breya, Etherium Shaper Gainsay

Phyrexian Devourer

If Phyrexian Devourer's power is 7 or greater, bury it. {0}: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost.

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Dark Depths

Dark Depths comes into play with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.

Countersquall

Counter target noncreature spell. Its controller loses 2 life.

Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.

Hymn to Tourach

Target player discards two cards at random.

Thespian's Stage

{T}: Add {1} to your mana pool. {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G} to your mana pool.

Thought Scour

Target player puts the top two cards of his or her library into his or her graveyard. Draw a card.

Mental Note

Put the top two cards of your library into your graveyard. Draw a card.

Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U} to your mana pool.

Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.

Thragtusk

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.

Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Green Sun's Zenith

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Spell Snare

Counter target spell with converted mana cost 2.

Tarmogoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Daze

You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays {1}.

Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with converted mana cost 1.

Tainted Pact

Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Ponder

Cryptic Command

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Shadow of Doubt

({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Abrupt Decay

Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.

Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Inquisition of Kozilek

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G} to your mana pool. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G} to your mana pool."

Darkslick Shores

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool.

Necrotic Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

Nihil Spellbomb

{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Volrath's Stronghold

{T}: Add one colorless mana to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Diabolic Edict

Target player sacrifices a creature.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Reanimate

Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.

Llanowar Wastes

{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Underground River

{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Yavimaya Coast

{T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Counterspell

Counters target spell as it is being cast.

Bayou

Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool.

Underground Sea

Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.

Tropical Island

Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Animate Dead

Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Treachery

When Treachery comes into play, untap up to five lands. You control enchanted creature.

Unearth

Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.) Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play.

Vampiric Tutor

Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.

Buried Alive

Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.

Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card.

Bloodstained Mire

Marsh Flats

Misty Rainforest

Overgrown Tomb

Polluted Delta

Scalding Tarn

Verdant Catacombs

Watery Grave

Windswept Heath

Wooded Foothills

Dispel

Brainstorm

Eternal Witness

Fact or Fiction

Preordain

Shriekmaw

Wasteland

Traverse the Ulvenwald

Liliana, the Last Hope

Blooming Marsh

Botanical Sanctum

Walking Ballista

Fetid Pools

Prowling Serpopard

Drowned Catacomb

Spell Pierce

U

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Temple of Malady

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.

Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {U} or {B}.

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Forest

({T}: Add {G}.)

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