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Decklisty

Decklisty Commander

Breya, Etherium Shaper

Gainsay

MTGO Weekly Challenge

Maindeck

Instant & Sorceries 1 Ancestral Vision Ancestral Vision 1 Armageddon Armageddon 1 Council's Judgment 1 Deep Analysis Deep Analysis 1 Demonic Tutor Demonic Tutor 1 Night's Whisper 1 Painful Truths Painful Truths 1 Ponder Ponder 1 Preordain Preordain 1 Ravages of War Ravages of War 1 Rolling Earthquake Rolling Earthquake 1 Serum Visions 1 Supreme Verdict Supreme Verdict 1 Vindicate 1 Abeyance Abeyance 1 Azorius Charm Azorius Charm 1 Brainstorm Brainstorm 1 Condescend Condescend 1 Counterspell Counterspell 1 Cryptic Command Cryptic Command 1 Disrupt Disrupt 1 Fact or Fiction Fact or Fiction 1 Force of Will Force of Will 1 Force Spike Force Spike 1 Impulse Impulse 1 Mana Leak Mana Leak 1 Memory Lapse Memory Lapse 1 Miscalculation Miscalculation 1 Muddle the Mixture 1 Mystic Confluence Mystic Confluence 1 Negate Negate 1 Remand Remand 1 Repeal Repeal 1 Spell Pierce Spell Pierce 1 Spell Snare Spell Snare 1 Swords to Plowshares Swords to Plowshares 1 Tainted Pact Tainted Pact 1 Think Twice Think Twice 1 Thirst for Knowledge 1 Tithe Tithe 1 Vampiric Tutor Vampiric Tutor Land 1 Arid Mesa Arid Mesa 1 Azorius Chancery Azorius Chancery 1 Badlands Badlands 1 Bloodstained Mire Bloodstained Mire 1 Calciform Pools Calciform Pools 1 Canyon Slough Canyon Slough 1 Cascading Cataracts Cascading Cataracts 1 Celestial Colonnade Celestial Colonnade
1 Command Tower Command Tower 1 Dreadship Reef Dreadship Reef 1 Fetid Pools Fetid Pools 1 Flagstones of Trokair Flagstones of Trokair 1 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 1 Hallowed Fountain Hallowed Fountain 1 Irrigated Farmland Irrigated Farmland 1 Island Island 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Oboro, Palace in the Clouds Oboro, Palace in the Clouds 1 Plains Plains 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Scalding Tarn Scalding Tarn 1 Scrubland Scrubland 1 Seachrome Coast Seachrome Coast 1 Snow-Covered Island Snow-Covered Island 1 Snow-Covered Plains Snow-Covered Plains 1 Temple of Enlightenment Temple of Enlightenment 1 Tundra Tundra 1 Underground Sea Underground Sea 1 Undiscovered Paradise Undiscovered Paradise 1 Volcanic Island Volcanic Island 1 Watery Grave Watery Grave 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Ajani Vengeant Ajani Vengeant 1 Dack Fayden 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Jace, Unraveler of Secrets Jace, Unraveler of Secrets 1 Tezzeret the Seeker Tezzeret the Seeker 1 Fire // Ice 1 Darksteel Citadel Darksteel Citadel 1 Seat of the Synod Seat of the Synod 1 Azorius Signet Azorius Signet 1 Crucible of Worlds Crucible of Worlds 1 Fellwar Stone Fellwar Stone 1 Icy Manipulator Icy Manipulator 1 Izzet Signet Izzet Signet 1 Mind Stone Mind Stone 1 Pithing Needle Pithing Needle 1 Prismatic Lens Prismatic Lens 1 Relic of Progenitus Relic of Progenitus 1 Scepter of Dominance 1 Talisman of Dominance Talisman of Dominance 1 Talisman of Progress Talisman of Progress 1 Winter Orb Winter Orb 1 Detention Sphere Detention Sphere

Sideboard

1 Breya, Etherium Shaper

Top8

Název decklistu Autor
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Zurgo Bellstriker TheBaartol
Captain Sisay TVigs
Breya, Etherium Shaper Gainsay

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Scepter of Dominance

{W}, {T}: {T} target permanent.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Azorius Signet

{1}, {T}: Add {W}{U} to your mana pool.

Snow-Covered Plains

{T}: Add {W} to your mana pool.

Snow-Covered Island

{T}: Add {U} to your mana pool.

Condescend

Counter target spell unless its controller pays {X}. Scry 2 (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Night's Whisper

You draw two cards and you lose 2 life.

Talisman of Dominance

{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.

Talisman of Progress

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Spell Snare

Counter target spell with converted mana cost 2.

Darksteel Citadel

Indestructible (Effects that say "destroy" don't destroy this land.) {T}: Add {1} to your mana pool.

Tainted Pact

Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Seat of the Synod

(Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool.

Rolling Earthquake

Rolling Earthquake deals X damage to each player and each creature without horsemanship. (This includes you and your creatures without horsemanship.)

Ravages of War

Destroy all lands. (This includes your lands.)

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Ponder

Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Cryptic Command

Vindicate

Destroy target permanent.

Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.)

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Azorius Charm

Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Oboro, Palace in the Clouds

{T}: Add {U} to your mana pool. {1}: Return Oboro, Palace in the Clouds to its owner's hand.

Seachrome Coast

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool.

Force Spike

Counter target spell unless its caster pays an additional {1}.

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

Relic of Progenitus

{T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Tezzeret the Seeker

+1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn.

Memory Lapse

Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Crucible of Worlds

You may play land cards from your graveyard.

Pithing Needle

As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Calciform Pools

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.

Dreadship Reef

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.

Flagstones of Trokair

{T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Prismatic Lens

{T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.

Think Twice

Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Deep Analysis

Target player draws two cards. Flashback - {1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Badlands

Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either {R} or {B} to your mana pool.

Underground Sea

Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Winter Orb

Players can untap only one land each during untap phase. Creatures and artifacts are untapped as normal.

Armageddon

All lands in play are destroyed.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Scrubland

Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool.

Miscalculation

Counter target spell unless its caster pays an additional {2}. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.

Vampiric Tutor

Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.

Undiscovered Paradise

{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.

Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

Tithe

Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.

Abeyance

Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card.

Disrupt

Counter target instant, interrupt, or sorcery unless its caster pays an additional {1}. Draw a card.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Polluted Delta

Scalding Tarn

Watery Grave

Windswept Heath

Wooded Foothills

Arid Mesa

Painful Truths

Brainstorm

Fact or Fiction

Fellwar Stone

Izzet Signet

Mind Stone

Mystic Confluence

Preordain

Repeal

Jace, Unraveler of Secrets

Canyon Slough

Cascading Cataracts

Fetid Pools

Irrigated Farmland

Glacial Fortress

Spell Pierce

U

Icy Manipulator

{1}, {T}: Tap target artifact, creature, or land.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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