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Decklisty

Decklisty Commander

Captain Sisay

TVigs

MTGO Weekly Challenge

Maindeck

Creature 1 Dryad Arbor Dryad Arbor 1 Avacyn's Pilgrim 1 Aven Mindcensor Aven Mindcensor 1 Birds of Paradise Birds of Paradise 1 Dragonlord Dromoka Dragonlord Dromoka 1 Elesh Norn, Grand Cenobite Elesh Norn, Grand Cenobite 1 Elvish Mystic 1 Emrakul, the Promised End Emrakul, the Promised End 1 Fyndhorn Elves Fyndhorn Elves 1 Gaddock Teeg Gaddock Teeg 1 Grand Abolisher Grand Abolisher 1 Joraga Treespeaker Joraga Treespeaker 1 Knight of the Reliquary Knight of the Reliquary 1 Linvala, Keeper of Silence Linvala, Keeper of Silence 1 Llanowar Elves Llanowar Elves 1 Mother of Runes Mother of Runes 1 Oracle of Mul Daya Oracle of Mul Daya 1 Primeval Titan Primeval Titan 1 Prowling Serpopard Prowling Serpopard 1 Qasali Pridemage Qasali Pridemage 1 Spirit of the Labyrinth Spirit of the Labyrinth 1 Stoneforge Mystic Stoneforge Mystic 1 Sylvan Caryatid Sylvan Caryatid 1 Thalia, Guardian of Thraben Thalia, Guardian of Thraben 1 Thalia, Heretic Cathar Thalia, Heretic Cathar 1 Vryn Wingmare Vryn Wingmare 1 Weathered Wayfarer Weathered Wayfarer 1 World Breaker World Breaker Instant & Sorceries 1 Council's Judgment 1 Green Sun's Zenith Green Sun's Zenith 1 Into the North 1 Mwonvuli Acid-Moss Mwonvuli Acid-Moss 1 Nature's Lore 1 Oust Oust 1 Primal Command Primal Command 1 Skyshroud Claim Skyshroud Claim 1 Sylvan Scrying Sylvan Scrying 1 Three Visits Three Visits 1 Traverse the Ulvenwald Traverse the Ulvenwald 1 Blossoming Defense Blossoming Defense 1 Crop Rotation Crop Rotation 1 Grapple with the Past Grapple with the Past 1 Mana Tithe 1 Path to Exile Path to Exile 1 Selesnya Charm Selesnya Charm 1 Swords to Plowshares Swords to Plowshares Land
1 Ancient Tomb Ancient Tomb 1 Arctic Flats 1 Canopy Vista Canopy Vista 1 Command Tower Command Tower 1 Dark Depths 1 Eiganjo Castle 1 Flagstones of Trokair Flagstones of Trokair 1 Flooded Strand Flooded Strand 1 Fortified Village Fortified Village 1 Gavony Township Gavony Township 1 Ghost Quarter Ghost Quarter 1 Kor Haven Kor Haven 1 Marsh Flats Marsh Flats 1 Mouth of Ronom 1 Nykthos, Shrine to Nyx Nykthos, Shrine to Nyx 1 Okina, Temple to the Grandfathers 1 Razorverge Thicket Razorverge Thicket 1 Savannah Savannah 1 Secluded Steppe Secluded Steppe 1 Sejiri Steppe Sejiri Steppe 6 Snow-Covered Forest Snow-Covered Forest 2 Snow-Covered Plains Snow-Covered Plains 1 Stirring Wildwood Stirring Wildwood 1 Sunpetal Grove Sunpetal Grove 1 Tectonic Edge Tectonic Edge 1 Temple Garden Temple Garden 1 Temple of Plenty Temple of Plenty 1 Thespian's Stage Thespian's Stage 1 Tranquil Thicket Tranquil Thicket 1 Treetop Village Treetop Village 1 Windswept Heath Windswept Heath 1 Wooded Bastion Wooded Bastion 1 Wooded Foothills Wooded Foothills 1 Yavimaya Hollow Yavimaya Hollow Other 1 Expedition Map Expedition Map 1 Lightning Greaves Lightning Greaves 1 Mindslaver Mindslaver 1 Selesnya Signet Selesnya Signet 1 Skysovereign, Consul Flagship Skysovereign, Consul Flagship 1 Sword of Fire and Ice 1 Umezawa's Jitte Umezawa's Jitte 1 Choke Choke 1 Journey to Nowhere Journey to Nowhere 1 Mirari's Wake 1 Oath of Nissa Oath of Nissa 1 Sylvan Library Sylvan Library 1 Utopia Sprawl Utopia Sprawl

Sideboard

1 Captain Sisay Captain Sisay

Top8

Název decklistu Autor
Surrak Dragonclaw Brivenix
Leovold, Emissary of Trest seijim2
Nissa, Vastwood Seer ChristopherKool
4C Teachings Tron kungfutrees
The Gitrog Monster osmanozguney
Zurgo Bellstriker TheBaartol
Captain Sisay TVigs
Breya, Etherium Shaper Gainsay

Spirit of the Labyrinth

Each player can't draw more than one card each turn.

Okina, Temple to the Grandfathers

{T}: Add {G} to your mana pool. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.

Eiganjo Castle

{T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Arctic Flats

Arctic Flats comes into play tapped. {T}: Add {G} or {W} to your mana pool.

Dark Depths

Dark Depths comes into play with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.

Into the North

Search your library for a snow land card and put it into play tapped. Then shuffle your library.

Mouth of Ronom

{T}: Add {1} to your mana pool. {4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Utopia Sprawl

Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Dragonlord Dromoka

Dragonlord Dromoka can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Dryad Arbor

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green.

Thespian's Stage

{T}: Add {1} to your mana pool. {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.

Snow-Covered Forest

{T}: Add {G} to your mana pool.

Snow-Covered Plains

{T}: Add {W} to your mana pool.

Fyndhorn Elves

{T}: Add {G} to your mana pool. Play this ability as an interrupt.

Gavony Township

{T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Captain Sisay

{T}: Search your library for a Legend or legendary card and put that card into your hand. Then shuffle your library.

Gaddock Teeg

Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played.

Primal Command

Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Vryn Wingmare

Flying Noncreature spells cost {1} more to cast.

Green Sun's Zenith

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Knight of the Reliquary

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Skyshroud Claim

Search your library for up to two forest cards and put them into play. Then shuffle your library.

Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Tranquil Thicket

Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)

Three Visits

Search your library for a forest card and put that forest into play. Shuffle your library afterward.

Mana Tithe

Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Qasali Pridemage

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Avacyn's Pilgrim

{T}: Add {W} to your mana pool.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Elvish Mystic

{T}: Add {G} to your mana pool.

Selesnya Signet

{1}, {T}: Add {G}{W} to your mana pool.

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Selesnya Charm

Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.

Linvala, Keeper of Silence

Flying Activated abilities of creatures your opponents control can't be activated.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G} to your mana pool. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G} to your mana pool."

Mindslaver

{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Razorverge Thicket

Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W} to your mana pool.

Nature's Lore

Search your library for a forest card and put that card into play. Then shuffle your library.

Choke

Islands do not untap during their controllers' untap phases.

Nykthos, Shrine to Nyx

{T}: Add {1} to your mana pool. {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color to your mana pool.

Flagstones of Trokair

{T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Mwonvuli Acid-Moss

Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Yavimaya Hollow

{T}: Add one colorless mana to your mana pool. {G}, {T}: Regenerate target creature.

Crop Rotation

At the time you play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Shuffle your library afterwards.

Treetop Village

Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Sejiri Steppe

Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W} to your mana pool.

Stirring Wildwood

Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Journey to Nowhere

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card.

Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Flooded Strand

Marsh Flats

Temple Garden

Windswept Heath

Wooded Foothills

Canopy Vista

Sylvan Scrying

Ghost Quarter

Lightning Greaves

Secluded Steppe

Oath of Nissa

World Breaker

Ancient Tomb

Kor Haven

Tectonic Edge

Wooded Bastion

Fortified Village

Traverse the Ulvenwald

Emrakul, the Promised End

Grapple with the Past

Thalia, Heretic Cathar

Blossoming Defense

Skysovereign, Consul Flagship

Aven Mindcensor

Prowling Serpopard

Sunpetal Grove

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Temple of Plenty

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {G} or {W}.

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