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Decklisty

Decklisty Modern

All-in Moon

Peter Niemeier

SCG Classic Las Vegas

Maindeck

Creature 4 Kargan Dragonlord Kargan Dragonlord 4 Magus of the Moon Magus of the Moon 4 Prophetic Flamespeaker Prophetic Flamespeaker 4 Simian Spirit Guide Simian Spirit Guide 4 Wild Cantor Instant & Sorceries 4 Desperate Ritual Desperate Ritual 3 Pyretic Ritual Pyretic Ritual
Land 4 Cavern of Souls Cavern of Souls 4 Gemstone Caverns Gemstone Caverns Other 2 Koth of the Hammer Koth of the Hammer 13 Mountain 4 Chalice of the Void Chalice of the Void 2 Sword of War and Peace Sword of War and Peace 4 Blood Moon Blood Moon

Sideboard

3 Damping Matrix Damping Matrix
2 Ratchet Bomb Ratchet Bomb
2 Relic of Progenitus Relic of Progenitus
2 Trinisphere
3 Pyroclasm Pyroclasm
3 Shattering Spree

Top8

Název decklistu Autor
Emeria Control Michael Segal
All-in Moon Peter Niemeier
RW Moon Ryan Hipp
UW Thopter Foundry Alexander Lapping

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Trinisphere

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)

Magus of the Moon

Nonbasic lands are Mountains.

Shattering Spree

Replicate {R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.

Wild Cantor

({R/G} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

Prophetic Flamespeaker

Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.

Pyretic Ritual

Add {R}{R}{R} to your mana pool.

Damping Matrix

Activated abilities of artifacts and creatures can't be played unless they're mana abilities.

Desperate Ritual

Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. Equip {2}

Simian Spirit Guide

Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.

Kargan Dragonlord

Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn.

Ratchet Bomb

{T}: Put a charge counter on Ratchet Bomb. {T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Relic of Progenitus

{T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Blood Moon

All non-basic lands are now basic mountains.

Gemstone Caverns

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game. {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Koth of the Hammer

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -2: Add {R} to your mana pool for each Mountain you control. -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'"

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

TOP 10 nových komandérskych mechanizmov: ŠOKANTNÉ! Posledné miesto nie je Posledná Jazda!

01.08.2025 13:14 – IgnaczYOLOly

Hezký článek a přišel přesně včas, protože ta změna začíná platit už ode dneška. Je ale škoda toho, co jsi mezi řádky zmínil, že minimální...

všechny komentáře

Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

všechny komentáře

Hledání země nezemě

29.07.2025 14:24 – Mikhael

Nechaj ma hádať - Tvoje najobľúbenejšie basic landy sú foilové basic landy zo Siedmej edície? :)

všechny komentáře

Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře

Pod povrchom: Je fenomén "power creepu" problémom aj v EDH?

22.07.2025 22:58 – Klondajk

Neviem úprimne či by som bol za takúto zmenu, aj keď fakt vidno že asi ku tomu Wizardi chcú komandér dotlačiť. Dá sa predpokladať, že ceny...

všechny komentáře

Martinův soutěžní článek: Pauper Bogles

22.07.2025 18:51 – Mikhael

Absolútne súhlasím, komunita je nadovšetko a o tom podľa mňa MtG primárne je (respektíve mal by podľa môjho názoru byť).

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