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Decklisty

Decklisty Legacy

UW Thopter Foundry

Alexander Lapping

SCG Classic Las Vegas

Maindeck

Creature 3 Chancellor of the Annex Chancellor of the Annex 4 Stoneforge Mystic Stoneforge Mystic Instant & Sorceries 4 Counterspell Counterspell 4 Force of Will Force of Will 4 Ancestral Vision Ancestral Vision 4 Supreme Verdict Supreme Verdict Land 6 Island Island 7 Plains Plains 4 Flooded Strand Flooded Strand
2 Tundra Tundra 1 Academy Ruins Academy Ruins 1 Karakas Other 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Batterskull 4 Chalice of the Void Chalice of the Void 3 Chrome Mox Chrome Mox 1 Sword of Fire and Ice 1 Sword of the Meek Sword of the Meek 4 Thopter Foundry Thopter Foundry 2 Detention Sphere Detention Sphere

Sideboard

2 Helm of Obedience Helm of Obedience
4 Meddling Mage
1 Back to Basics Back to Basics
1 Blind Obedience Blind Obedience
1 Detention Sphere Detention Sphere
1 Ghostly Prison
1 Leyline of Sanctity Leyline of Sanctity
4 Rest in Peace Rest in Peace

Top8

Název decklistu Autor
Emeria Control Michael Segal
All-in Moon Peter Niemeier
RW Moon Ryan Hipp
UW Thopter Foundry Alexander Lapping

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Helm of Obedience

{X}, {T}: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0.

Thopter Foundry

{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.

Sword of the Meek

Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Chancellor of the Annex

You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.

Meddling Mage

As Meddling Mage comes into play, name a nonland card. The named card can't be played.

Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. (This cost is paid as attackers are declared.)

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Karakas

{T}: Add {W} to your mana pool. {T}: Return target legendary creature to its owner's hand.

Batterskull

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5}

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Academy Ruins

{T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Counterspell

Counters target spell as it is being cast.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Back to Basics

Nonbasic lands do not untap during their controllers' untap phases.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Flooded Strand

Leyline of Sanctity

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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