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Decklisty

Decklisty Modern

RW Moon

Ryan Hipp

SCG Classic Las Vegas

Maindeck

Creature 2 Hero of Bladehold 4 Restoration Angel Restoration Angel 3 Simian Spirit Guide Simian Spirit Guide 1 Thundermaw Hellkite Thundermaw Hellkite 4 Wall of Omens Wall of Omens 3 Brimaz, King of Oreskos Brimaz, King of Oreskos 2 Kiki-Jiki, Mirror Breaker Instant & Sorceries 4 Lightning Helix Lightning Helix 3 Pyroclasm Pyroclasm Land 1 Mountain Mountain
8 Plains Plains 4 Arid Mesa Arid Mesa 2 Cavern of Souls Cavern of Souls 1 Marsh Flats Marsh Flats 2 Rugged Prairie Rugged Prairie 3 Sacred Foundry Sacred Foundry 3 Temple of Triumph Temple of Triumph Other 1 Gideon Jura Gideon Jura 4 Chalice of the Void Chalice of the Void 3 Blood Moon Blood Moon 2 Rest in Peace Rest in Peace

Sideboard

3 Aven Mindcensor Aven Mindcensor
2 Kitchen Finks Kitchen Finks
1 Stasis Snare Stasis Snare
2 Stony Silence Stony Silence
2 Boil Boil
1 Celestial Purge Celestial Purge
2 Combust
2 Wear // Tear

Top8

Název decklistu Autor
Emeria Control Michael Segal
All-in Moon Peter Niemeier
RW Moon Ryan Hipp
UW Thopter Foundry Alexander Lapping

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Brimaz, King of Oreskos

Vigilance Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.

Stony Silence

Activated abilities of artifacts can't be activated.

Thundermaw Hellkite

Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Combust

Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Kiki-Jiki, Mirror Breaker

Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

Simian Spirit Guide

Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.

Celestial Purge

Hero of Bladehold

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.

Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Gideon Jura

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Kitchen Finks

When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Wall of Omens

Defender When Wall of Omens enters the battlefield, draw a card.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Boil

Destroy all islands.

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Blood Moon

All non-basic lands are now basic mountains.

Marsh Flats

Sacred Foundry

Arid Mesa

Stasis Snare

Rugged Prairie

Aven Mindcensor

Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Plains

({T}: Add {W}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

TOP 10 nových komandérskych mechanizmov: ŠOKANTNÉ! Posledné miesto nie je Posledná Jazda!

01.08.2025 13:14 – IgnaczYOLOly

Hezký článek a přišel přesně včas, protože ta změna začíná platit už ode dneška. Je ale škoda toho, co jsi mezi řádky zmínil, že minimální...

všechny komentáře

Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

všechny komentáře

Hledání země nezemě

29.07.2025 14:24 – Mikhael

Nechaj ma hádať - Tvoje najobľúbenejšie basic landy sú foilové basic landy zo Siedmej edície? :)

všechny komentáře

Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře

Pod povrchom: Je fenomén "power creepu" problémom aj v EDH?

22.07.2025 22:58 – Klondajk

Neviem úprimne či by som bol za takúto zmenu, aj keď fakt vidno že asi ku tomu Wizardi chcú komandér dotlačiť. Dá sa predpokladať, že ceny...

všechny komentáře

Martinův soutěžní článek: Pauper Bogles

22.07.2025 18:51 – Mikhael

Absolútne súhlasím, komunita je nadovšetko a o tom podľa mňa MtG primárne je (respektíve mal by podľa môjho názoru byť).

všechny komentáře
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